/// <summary>
        /// 更新资源补丁
        /// </summary>
        /// <param name="resUpdate"></param>
        private void StartLoadPatchRes(ref List <ResVersion> resUpdate)
        {
            if (mRemoteResLoader != default)
            {
                mRemoteResLoader.Dispose();
            }
            else
            {
            }

            int max = resUpdate.Count;

            if (max > 0)
            {
                mRemoteResLoader = new AssetsLoader();
                mRemoteResLoader.RemoteAssetUpdated.AddListener(OnResItemUpdated);

                ResVersion item;
                string     url, resName;
                for (int i = 0; i < max; i++)
                {
                    item    = resUpdate[i];
                    url     = item.Url;
                    resName = item.name;
                    mRemoteResLoader.AddRemote(url, resName, true);
                }
                mRemoteResLoader.Load(out _);
            }
            else
            {
                UpdateHandler?.Invoke(true, 1f);
            }
        }