///public bool ReadInitial(AssetsFileReader reader, LPARAM lPar, AssetsFileVerifyLogger errorLogger = NULL);
 public void Read(AssetsFileReader reader)
 {
     signature         = reader.ReadNullTerminated();
     fileVersion       = reader.ReadUInt32();
     minPlayerVersion  = reader.ReadNullTerminated();
     fileEngineVersion = reader.ReadNullTerminated();
     totalFileSize     = reader.ReadInt64();
     compressedSize    = reader.ReadUInt32();
     decompressedSize  = reader.ReadUInt32();
     flags             = reader.ReadUInt32();
 }
 ///public bool ReadInitial(AssetsFileReader reader, LPARAM lPar, AssetsFileVerifyLogger errorLogger = NULL);
 public bool Read(AssetsFileReader reader /*, AssetsFileVerifyLogger errorLogger = null*/)
 {
     signature         = reader.ReadNullTerminated();
     fileVersion       = reader.ReadUInt32();
     minPlayerVersion  = reader.ReadNullTerminated();
     fileEngineVersion = reader.ReadNullTerminated();
     totalFileSize     = reader.ReadUInt64();
     compressedSize    = reader.ReadUInt32();
     decompressedSize  = reader.ReadUInt32();
     flags             = reader.ReadUInt32();
     return(true);
 }
Exemple #3
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 ///void Free();
 public void Read(long filePos, AssetsFileReader reader)
 {
     reader.Position = filePos;
     checksumLow     = reader.ReadUInt64();
     checksumHigh    = reader.ReadUInt64();
     blockCount      = reader.ReadInt32();
     blockInf        = new AssetBundleBlockInfo06[blockCount];
     for (int i = 0; i < blockCount; i++)
     {
         blockInf[i] = new AssetBundleBlockInfo06();
         blockInf[i].decompressedSize = reader.ReadUInt32();
         blockInf[i].compressedSize   = reader.ReadUInt32();
         blockInf[i].flags            = reader.ReadUInt16();
     }
     directoryCount = reader.ReadInt32();
     dirInf         = new AssetBundleDirectoryInfo06[directoryCount];
     for (int i = 0; i < directoryCount; i++)
     {
         dirInf[i]                  = new AssetBundleDirectoryInfo06();
         dirInf[i].offset           = reader.ReadInt64();
         dirInf[i].decompressedSize = reader.ReadInt64();
         dirInf[i].flags            = reader.ReadUInt32();
         dirInf[i].name             = reader.ReadNullTerminated();
     }
 }
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 public ulong Read(ulong absFilePos, AssetsFileReader reader, bool bigEndian)
 {
     guid = new GUID128();
     guid.Read(reader.Position, reader);
     bufferedPath = new byte[] { reader.ReadByte() }; //todo: why
     type         = reader.ReadInt32();
     assetPath    = reader.ReadNullTerminated();
     if (assetPath.StartsWith("library/"))
     {
         assetPath = "Resources\\" + assetPath.Substring(8);
     }
     return(reader.Position);
 }
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 //todo: bundleheader3 is read regardless of version 3 or 6, see https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=761867&viewfull=1#post761867
 //"just check if bundleHeader3.fileVersion is 3 or 6."
 public bool Read(AssetsFileReader reader, /*AssetsFileVerifyLogger errorLogger = NULL,*/ bool allowCompressed = false)
 {
     reader.ReadNullTerminated();
     if (reader.ReadUInt32() == 6)
     {
         reader.Position = 0;
         bundleHeader6   = new AssetsBundleHeader06();
         if (bundleHeader6.Read(reader))
         {
             if (bundleHeader6.signature == "UnityFS")
             {
                 bundleInf6 = new AssetsBundleBlockAndDirectoryList06();
                 if ((bundleHeader6.flags & 0x3F) != 0)
                 {
                     if (allowCompressed)
                     {
                         return(true);
                     }
                     else
                     {
                         Close();
                         return(false);
                     }
                 }
                 else
                 {
                     return(bundleInf6.Read(bundleHeader6.GetBundleInfoOffset(), reader));
                 }
             }
             else
             {
                 new NotImplementedException("Non UnityFS bundles are not supported yet.");
             }
         }
     }
     else if (reader.ReadUInt32() == 3)
     {
         new NotImplementedException("Version 3 bundles are not supported yet.");
     }
     else
     {
         new Exception("AssetsBundleFile.Read : Unknown file version!");
     }
     return(false);
 }
Exemple #6
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        public uint   _fmt;      //not stored here in the .assets file, the variable is just to remember the .assets file version

        public ulong Read(ulong absFilePos, AssetsFileReader reader, uint version, bool bigEndian)
        {
            unityVersion  = reader.ReadNullTerminated();
            this.version  = reader.ReadUInt32();
            hasTypeTree   = reader.ReadBoolean();
            fieldCount    = reader.ReadUInt32();
            pTypes_Unity5 = new Type_0D[fieldCount];
            for (int i = 0; i < fieldCount; i++)
            {
                Type_0D type0d = new Type_0D();
                type0d.Read(hasTypeTree, reader.Position, reader, version, version, bigEndian);
                pTypes_Unity5[i] = type0d;
            }
            if (version < 0x0E)
            {
                dwUnknown = reader.ReadUInt24();
            }
            _fmt = version; //-todo: figure out what the heck this is for. if ver = -1 on write does it set it to default or something?
            return(reader.Position);
        }//Minimum AssetsFile format : 6
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 public ulong Read(ulong absFilePos, AssetsFileReader reader, uint version, bool bigEndian)
 {
     unityVersion  = reader.ReadNullTerminated();
     this.version  = reader.ReadUInt32();
     hasTypeTree   = reader.ReadBoolean();
     fieldCount    = reader.ReadUInt32();
     pTypes_Unity5 = new Type_0D[fieldCount];
     for (int i = 0; i < fieldCount; i++)
     {
         Type_0D type0d = new Type_0D();
         type0d.Read(hasTypeTree, reader.Position, reader, version, version, bigEndian);
         pTypes_Unity5[i] = type0d;
     }
     if (version < 0x0E)
     {
         dwUnknown = reader.ReadUInt32();
     }
     _fmt = version;
     return(reader.Position);
 }
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 ///void Free();
 public bool Read(ulong filePos, AssetsFileReader reader /*, AssetsFileVerifyLogger errorLogger = NULL*/)
 {
     reader.Position = filePos;
     checksumLow     = reader.ReadUInt64();
     checksumHigh    = reader.ReadUInt64();
     blockCount      = reader.ReadUInt32();
     blockInf        = new AssetsBundleBlockInfo06[blockCount];
     for (int i = 0; i < blockCount; i++)
     {
         blockInf[i].decompressedSize = reader.ReadUInt32();
         blockInf[i].compressedSize   = reader.ReadUInt32();
         blockInf[i].flags            = reader.ReadUInt16();
     }
     directoryCount = reader.ReadUInt32();
     dirInf         = new AssetsBundleDirectoryInfo06[directoryCount];
     for (int i = 0; i < directoryCount; i++)
     {
         dirInf[i].offset           = reader.ReadUInt64();
         dirInf[i].decompressedSize = reader.ReadUInt64();
         dirInf[i].flags            = reader.ReadUInt32();
         dirInf[i].name             = reader.ReadNullTerminated();
     }
     return(true);
 }