public static byte[] CreateBundleFromLevel(AssetsManager am, AssetsFileInstance inst) { AssetsFile file = inst.file; AssetsFileTable table = inst.table; string folderName = Path.GetDirectoryName(inst.path); ulong pathId = 2; List <AssetsReplacer> assets = new List <AssetsReplacer>(); Dictionary <AssetID, ulong> assetMap = new Dictionary <AssetID, ulong>(); //get all sprites int i = 0; List <AssetFileInfoEx> infos = table.GetAssetsOfType(0xD4); List <ulong> spriteIds = new List <ulong>(); foreach (AssetFileInfoEx info in infos) { //honestly this is a really trash way to do this //we have a better scene exporter but it would //take some work to fix it up and block certain assets EditorUtility.DisplayProgressBar("HKEdit", "Creating scene bundle", i / (float)infos.Count); AssetTypeValueField baseField = GetBaseField(am, file, info); AssetTypeValueField m_Sprite = baseField.Get("m_Sprite"); AssetFileInfoEx spriteInfo = am.GetExtAsset(inst, m_Sprite, true).info; AssetsFileInstance spriteInst; if (m_Sprite.Get("m_FileID").GetValue().AsInt() == 0) { spriteInst = inst; } else { spriteInst = inst.dependencies[m_Sprite.Get("m_FileID").GetValue().AsInt() - 1]; } int spriteFileId = m_Sprite.Get("m_FileID").GetValue().AsInt(); long spritePathId = m_Sprite.Get("m_PathID").GetValue().AsInt64(); if (assetMap.ContainsKey(new AssetID(Path.GetFileName(spriteInst.path), spritePathId)) || (spriteFileId == 0 && spritePathId == 0)) { i++; continue; } AssetTypeValueField spriteBaseField = GetBaseField(am, spriteInst.file, spriteInfo); AssetTypeValueField m_RD = spriteBaseField.Get("m_RD"); AssetTypeValueField texture = m_RD.Get("texture"); AssetTypeValueField alphaTexture = m_RD.Get("alphaTexture"); AssetsFileInstance textureInst, alphaTextureInst; if (texture.Get("m_FileID").GetValue().AsInt() == 0) { textureInst = spriteInst; } else { textureInst = spriteInst.dependencies[texture.Get("m_FileID").GetValue().AsInt() - 1]; } if (alphaTexture.Get("m_FileID").GetValue().AsInt() == 0) { alphaTextureInst = spriteInst; } else { alphaTextureInst = spriteInst.dependencies[alphaTexture.Get("m_FileID").GetValue().AsInt() - 1]; } AssetTypeInstance textureAti = am.GetExtAsset(spriteInst, texture, false).instance; AssetTypeInstance alphaTextureAti = am.GetExtAsset(spriteInst, alphaTexture, false).instance; ulong textureId = 0, alphaTextureId = 0; if (textureAti != null) { AssetID id = new AssetID(Path.GetFileName(textureInst.path), texture.Get("m_PathID").GetValue().AsInt64()); if (!assetMap.ContainsKey(id)) { textureId = pathId; assetMap.Add(id, pathId); assets.Add(TextureConverter.ConvertTexture(textureAti.GetBaseField(), pathId++, folderName)); } else { textureId = assetMap[id]; } } if (alphaTextureAti != null) { AssetID id = new AssetID(Path.GetFileName(alphaTextureInst.path), alphaTexture.Get("m_PathID").GetValue().AsInt64()); if (!assetMap.ContainsKey(id)) { alphaTextureId = pathId; assetMap.Add(id, pathId); assets.Add(TextureConverter.ConvertTexture(alphaTextureAti.GetBaseField(), pathId++, folderName)); } else { alphaTextureId = assetMap[id]; } } AssetTypeValueField m_Materials = baseField.Get("m_Materials").Get("Array"); if (m_Materials.GetValue().AsArray().size > 0) { AssetTypeValueField material = baseField.Get("m_Materials").Get("Array")[0]; AssetsFileInstance materialInst; int materialFileId = material.Get("m_FileID").GetValue().AsInt(); if (materialFileId == 0) { materialInst = inst; } else { materialInst = inst.dependencies[materialFileId - 1]; } AssetID materialId = new AssetID(Path.GetFileName(materialInst.path), material.Get("m_PathID").GetValue().AsInt64()); if (!assetMap.ContainsKey(materialId)) { AssetTypeValueField materialBaseField = am.GetExtAsset(inst, material).instance.GetBaseField(); AssetTypeValueField shader = materialBaseField.Get("m_Shader"); ulong shaderPathId = RecurseShaderDependencies(am, materialInst, pathId, shader, assets, assetMap, out pathId); assetMap.Add(materialId, pathId); assets.Add(MaterialConverter.ConvertMaterial(materialBaseField, pathId++, shaderPathId)); } } assetMap.Add(new AssetID(Path.GetFileName(spriteInst.path), spritePathId), pathId); spriteIds.Add(pathId); assets.Add(SpriteConverter.ConvertSprite(spriteBaseField, pathId++, textureId, alphaTextureId)); i++; } assetMap.Add(new AssetID(0), pathId); assets.Add(HeaderInformation.CreateHeaderInformation(assetMap, pathId++)); assets.Insert(0, BundleMeta.CreateBundleInformation(assetMap, spriteIds, 1)); //assets.Add(BundleMeta.CreateBundleInformation(assetMap, 1)); //todo: pull from original assets file, cldb is not always update to date List <Type_0D> types = new List <Type_0D> { FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x8E)), //AssetBundle FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x1C)), //Texture2D FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x31)), //TextAsset FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0xD4)), //SpriteRenderer FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0xD5)), //Sprite //FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x31)), //TextAsset FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x15)), //Material FixTypeTree(C2T5.Cldb2TypeTree(am.classFile, 0x30)) //Shader }; const string ver = "2017.4.10f1"; //const string ver = "2018.2.1f1"; byte[] blankData = BundleCreator.CreateBlankAssets(ver, types); AssetsFile blankFile = new AssetsFile(new AssetsFileReader(new MemoryStream(blankData))); byte[] data = null; using (MemoryStream ms = new MemoryStream()) using (AssetsFileWriter writer = new AssetsFileWriter(ms)) { blankFile.WriteFix(writer, 0, assets.ToArray(), 0); data = ms.ToArray(); } EditorUtility.DisplayProgressBar("HKEdit", "Creating bundle", 1); using (MemoryStream ms = new MemoryStream()) using (AssetsFileWriter writer = new AssetsFileWriter(ms)) { BundleCreator.CreateBlankBundle(ver, data.Length).Write(writer, data); return(ms.ToArray()); } }