public static bool GetFile(string file, out string dstfile, out int offset)
    {
#if UNITY_EDITOR || UNITY_IPHONE || UNITY_STANDALONE
        dstfile = ResourcesPath.streamingAssetsPath + file;
        if (!File.Exists(dstfile))
        {
            dstfile = string.Empty;
            offset  = 0;
            Debug.LogError(string.Format("StreamingAssetLoad.GetFile({0}) not exist!", dstfile));
            return(false);
        }

        offset = 0;
        return(true);
#elif UNITY_ANDROID // 安卓平台的,数据存储在apk包当中
        Init();
        ZipFile.PartialInputStream stream = ApkFile.FindFileStream("assets/" + file) as ZipFile.PartialInputStream;
        if (stream == null)
        {
            dstfile = string.Empty;
            offset  = 0;
            return(false);
        }
        else
        {
            dstfile = ResourcesPath.dataPath;
            offset  = (int)stream.StartPos;
            return(true);
        }
#endif
    }
Exemple #2
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    public static bool GetFile(string file, out string dstfile, out int offset)
    {
#if UNITY_EDITOR || UNITY_IPHONE || UNITY_STANDALONE_WIN
        dstfile = file;
        offset  = 0;
        return(false);
#elif UNITY_ANDROID // 安卓平台的,数据存储在obb包当中
        Init();
        ZipFile.PartialInputStream stream = ApkFile.FindFileStream(file) as ZipFile.PartialInputStream;
        if (stream == null)
        {
            dstfile = string.Empty;
            offset  = 0;
            return(false);
        }
        else
        {
            dstfile = Application.dataPath;
            offset  = (int)stream.Position;
            return(true);
        }
#endif
    }