public static void SaveStrings() { foreach (KeyValuePair <string, LocalisationMap> languagePair in _localisationMaps) { SystemLanguage languageCode = LanguageCodes.GetLanguageFromCode(languagePair.Key); if (languageCode != SystemLanguage.Unknown) { string resourceName = GetLocalisationMapName(languageCode); string assetsPath = LocalisationProjectSettings.Get()._localisationFolder; string resourcePath = AssetUtils.GetResourcePath(assetsPath) + "/" + resourceName; string filePath = AssetUtils.GetAppllicationPath(); TextAsset asset = Resources.Load(resourcePath) as TextAsset; if (asset != null) { filePath += AssetDatabase.GetAssetPath(asset); } else { filePath += assetsPath + "/" + resourceName + ".xml"; } languagePair.Value._language = LanguageCodes.GetLanguageFromCode(languagePair.Key); languagePair.Value.SortStrings(); Serializer.ToFile(languagePair.Value, filePath); } } _dirty = false; }
private void OnGUI() { GUILayout.BeginVertical(); { _bundleOptions = (BuildAssetBundleOptions)EditorGUILayout.EnumPopup("Bundle Options", _bundleOptions); _buildTarget = (BuildTarget)EditorGUILayout.EnumPopup("Build Target", _buildTarget); if (GUILayout.Button("Build Asset Bundles")) { _exportFolder = AssetUtils.GetAppllicationPath(EditorUtility.SaveFolderPanel("Asset Bundle Folder", _exportFolder, "")); if (!string.IsNullOrEmpty(_exportFolder)) { BuildPipeline.BuildAssetBundles(_exportFolder, _bundleOptions, _buildTarget); } } } GUILayout.EndVertical(); }