Exemple #1
0
        /// <summary>
        /// 更改外观
        /// </summary>
        /// <param name="material"></param>
        /// <param name="bumpmapImageFilepath"></param>
        public static void ChangeRenderingTexturePath(Material mat, Document doc, string texturePath, double x, double y)
        {
            using (AppearanceAssetEditScope editScope = new AppearanceAssetEditScope(doc))
            {
                Asset editableAsset = editScope.Start(mat.AppearanceAssetId);

#if VERSION2018
                AssetProperty assetProperty = editableAsset["generic_diffuse"];
#else
                // VERSION2019
                AssetProperty assetProperty = editableAsset.FindByName("generic_diffuse");
#endif
                Asset connectedAsset = assetProperty.GetConnectedProperty(0) as Asset;

                /*if (connectedAsset == null)
                 * {
                 *
                 *  // Add a new default connected asset
                 *  assetProperty.AddConnectedAsset("UnifiedBitmap");
                 *  connectedAsset = assetProperty.GetSingleConnectedAsset();
                 * }*/
                if (connectedAsset.Name == "UnifiedBitmapSchema")
                {
                    // TaskDialog.Show("Tip", "成功");
                    AssetPropertyString path = connectedAsset.FindByName(UnifiedBitmap.UnifiedbitmapBitmap) as AssetPropertyString;

                    AssetPropertyBoolean scalelock = connectedAsset.FindByName(UnifiedBitmap.TextureScaleLock) as AssetPropertyBoolean;
                    scalelock.Value = false;
                    AssetPropertyDistance sizeY = connectedAsset.FindByName(UnifiedBitmap.TextureRealWorldScaleY) as AssetPropertyDistance;
                    sizeY.Value = y;
                    AssetPropertyDistance sizeX = connectedAsset.FindByName(UnifiedBitmap.TextureRealWorldScaleX) as AssetPropertyDistance;
                    sizeX.Value = x;
                    if (path.IsValidValue(texturePath))
                    {
                        path.Value = texturePath;
                    }
                    else
                    {
                        throw new Exception("找不到文件:" + texturePath);
                        //TaskDialog.Show("Tip", "文件路径错误");
                    }
                }

                editScope.Commit(true);
            }
        }
            private static Tuple <Type, Object> GetTypeAndValue(AssetProperty assetProperty, int level)
            {
                Object theValue;
                Type   valueType;

                //For each AssetProperty, it has different type and value
                //must deal with it separately
                try
                {
                    if (assetProperty is AssetPropertyBoolean)
                    {
                        AssetPropertyBoolean property = assetProperty as AssetPropertyBoolean;
                        valueType = typeof(AssetPropertyBoolean);
                        theValue  = property.Value;
                    }
                    else if (assetProperty is AssetPropertyDistance)
                    {
                        AssetPropertyDistance property = assetProperty as AssetPropertyDistance;
                        valueType = typeof(AssetPropertyDistance);
                        theValue  = property.Value;
                    }
                    else if (assetProperty is AssetPropertyDouble)
                    {
                        AssetPropertyDouble property = assetProperty as AssetPropertyDouble;
                        valueType = typeof(AssetPropertyDouble);
                        theValue  = property.Value;
                    }
                    else if (assetProperty is AssetPropertyDoubleArray2d)
                    {
                        //Default, it is supported by PropertyGrid to display Double []
                        //Try to convert DoubleArray to Double []
                        AssetPropertyDoubleArray2d property = assetProperty as AssetPropertyDoubleArray2d;
                        valueType = typeof(AssetPropertyDoubleArray2d);
                        theValue  = GetSystemArrayAsString(property.Value);
                    }
                    else if (assetProperty is AssetPropertyDoubleArray3d)
                    {
                        AssetPropertyDoubleArray3d property = assetProperty as AssetPropertyDoubleArray3d;
                        valueType = typeof(AssetPropertyDoubleArray3d);
                        //theValue = GetSystemArrayAsString( property.Value ); // 2017
                        theValue = Util.DoubleArrayString(property.GetValueAsDoubles()); // 2018
                    }
                    else if (assetProperty is AssetPropertyDoubleArray4d)
                    {
                        AssetPropertyDoubleArray4d property = assetProperty as AssetPropertyDoubleArray4d;
                        valueType = typeof(AssetPropertyDoubleArray4d);
                        //theValue = GetSystemArrayAsString( property.Value ); // 2017
                        theValue = Util.DoubleArrayString(property.GetValueAsDoubles()); // 2018
                    }
                    else if (assetProperty is AssetPropertyDoubleMatrix44)
                    {
                        AssetPropertyDoubleMatrix44 property = assetProperty as AssetPropertyDoubleMatrix44;
                        valueType = typeof(AssetPropertyDoubleMatrix44);
                        theValue  = GetSystemArrayAsString(property.Value);
                    }
                    else if (assetProperty is AssetPropertyEnum)
                    {
                        AssetPropertyEnum property = assetProperty as AssetPropertyEnum;
                        valueType = typeof(AssetPropertyEnum);
                        theValue  = property.Value;
                    }
                    else if (assetProperty is AssetPropertyFloat)
                    {
                        AssetPropertyFloat property = assetProperty as AssetPropertyFloat;
                        valueType = typeof(AssetPropertyFloat);
                        theValue  = property.Value;
                    }
                    else if (assetProperty is AssetPropertyInteger)
                    {
                        AssetPropertyInteger property = assetProperty as AssetPropertyInteger;
                        valueType = typeof(AssetPropertyInteger);
                        theValue  = property.Value;
                    }
                    else if (assetProperty is AssetPropertyReference)
                    {
                        AssetPropertyReference property = assetProperty as AssetPropertyReference;
                        valueType = typeof(AssetPropertyReference);
                        theValue  = "REFERENCE"; //property.Type;
                    }
                    else if (assetProperty is AssetPropertyString)
                    {
                        AssetPropertyString property = assetProperty as AssetPropertyString;
                        valueType = typeof(AssetPropertyString);
                        theValue  = property.Value;
                    }
                    else if (assetProperty is AssetPropertyTime)
                    {
                        AssetPropertyTime property = assetProperty as AssetPropertyTime;
                        valueType = typeof(AssetPropertyTime);
                        theValue  = property.Value;
                    }
                    else
                    {
                        valueType = typeof(String);
                        theValue  = "Unprocessed asset type: " + assetProperty.GetType().Name;
                    }

                    if (assetProperty.NumberOfConnectedProperties > 0)
                    {
                        String result = "";
                        result = theValue.ToString();

                        TaskDialog.Show("Connected properties found", assetProperty.Name + ": " + assetProperty.NumberOfConnectedProperties);
                        IList <AssetProperty> properties = assetProperty.GetAllConnectedProperties();

                        foreach (AssetProperty property in properties)
                        {
                            if (property is Asset)
                            {
                                // Nested?
                                Asset asset = property as Asset;
                                int   size  = asset.Size;
                                for (int i = 0; i < size; i++)
                                {
                                    //AssetProperty subproperty = asset[i]; // 2018
                                    AssetProperty        subproperty  = asset.Get(i); // 2019
                                    Tuple <Type, Object> valueAndType = GetTypeAndValue(subproperty, level + 1);
                                    String indent = "";
                                    if (level > 0)
                                    {
                                        for (int iLevel = 1; iLevel <= level; iLevel++)
                                        {
                                            indent += "   ";
                                        }
                                    }
                                    result += "\n " + indent + "- connected: name: " + subproperty.Name + " | type: " + valueAndType.Item1.Name +
                                              " | value: " + valueAndType.Item2.ToString();
                                }
                            }
                        }

                        theValue = result;
                    }
                }
                catch
                {
                    return(null);
                }
                return(new Tuple <Type, Object>(valueType, theValue));
            }
Exemple #3
0
        private XMapping ReadTexture(AssetProperty asset)
        {
            switch (asset.Type)
            {
            case AssetPropertyType.APT_DoubleArray4d:
                TextureType t = TextureType.None;
                switch (asset.Name)
                {
                case "generic_diffuse":
                case "ceramic_color":
                    t = TextureType.Diffuse;
                    break;

                case "generic_bump_map":
                case "ceramic_bump_map":
                    t = TextureType.Normal;
                    break;
                }
                if (t != TextureType.None)
                {
                    IList <AssetProperty> la = asset.GetAllConnectedProperties();
                    if (la.Count > 0)
                    {
                        Asset    a = la[0] as Asset;
                        XMapping m = new XMapping();
                        m.Type = t;
                        XVec2 s = new XVec2();
                        XVec2 o = new XVec2();
                        for (int i = 0; i < a.Size; i++)
                        {
                            AssetProperty _a = a[i];
                            switch (_a.Name)
                            {
                            case "unifiedbitmap_Bitmap":
                                AssetPropertyString aps = _a as AssetPropertyString;
                                string p = aps.Value.Split('|')[0];
                                if (!p.Contains(":"))
                                {
                                    if (p.Contains("/") || p.Contains("\\"))
                                    {
                                        p = Path.Combine(localMap, p);
                                    }
                                    else
                                    {
                                        p = Path.Combine(localMap, localMap1, p);
                                    }
                                }
                                if (texLink.ContainsKey(p))
                                {
                                    m.ID = texLink[p];
                                }
                                else
                                {
                                    if (File.Exists(p))
                                    {
                                        using (FileStream fs = new FileStream(p, FileMode.Open, FileAccess.Read))
                                        {
                                            XTexture tex = new XTexture();
                                            tex.Name = fs.Name;
                                            tex.Data = new byte[fs.Length];
                                            fs.Read(tex.Data, 0, (int)fs.Length);
                                            m.ID = XData.Textures.Count;
                                            texLink.Add(p, m.ID);
                                            XData.Textures.Add(tex);
                                        }
                                    }
                                    else
                                    {
                                        return(null);
                                    }
                                }
                                break;

                            case "texture_RealWorldScaleX":
                                AssetPropertyDistance asx = _a as AssetPropertyDistance;
                                s.x = 1 / (float)UnitUtils.Convert(asx.Value, asx.DisplayUnitType, DisplayUnitType.DUT_DECIMAL_FEET);
                                break;

                            case "texture_RealWorldScaleY":
                                AssetPropertyDistance asy = _a as AssetPropertyDistance;
                                s.y = 1 / (float)UnitUtils.Convert(asy.Value, asy.DisplayUnitType, DisplayUnitType.DUT_DECIMAL_FEET);
                                break;

                            case "texture_RealWorldOffsetX":
                                AssetPropertyDistance aox = _a as AssetPropertyDistance;
                                o.x = s.x * (float)UnitUtils.Convert(aox.Value, aox.DisplayUnitType, DisplayUnitType.DUT_DECIMAL_FEET);
                                break;

                            case "texture_RealWorldOffsetY":
                                AssetPropertyDistance aoy = _a as AssetPropertyDistance;
                                o.y = s.y * (float)UnitUtils.Convert(aoy.Value, aoy.DisplayUnitType, DisplayUnitType.DUT_DECIMAL_FEET);
                                break;
                            }
                        }
                        m.Scale  = s;
                        m.Offset = o;
                        return(m);
                    }
                }
                break;
            }
            return(null);
        }
 /// <summary>
 /// Gets the current value of the property on a component.
 /// </summary>
 /// <param name="component">The component with the property for which to retrieve the value.</param>
 /// <returns>The value of a property for a given component.</returns>
 public override object GetValue(object component)
 {
     //For each AssetProperty, it has different type and value
     //must deal with it separately
     try
     {
         if (m_assetProperty is AssetPropertyBoolean)
         {
             AssetPropertyBoolean property = m_assetProperty as AssetPropertyBoolean;
             m_valueType = typeof(Boolean);
             m_value     = property.Value;
         }
         else if (m_assetProperty is AssetPropertyDistance)
         {
             AssetPropertyDistance property = m_assetProperty as AssetPropertyDistance;
             m_valueType = typeof(Double);
             m_value     = property.Value;
         }
         else if (m_assetProperty is AssetPropertyDouble)
         {
             AssetPropertyDouble property = m_assetProperty as AssetPropertyDouble;
             m_valueType = typeof(Double);
             m_value     = property.Value;
         }
         else if (m_assetProperty is AssetPropertyDoubleArray2d)
         {
             //Default, it is supported by PropertyGrid to display Double []
             //Try to convert DoubleArray to Double []
             AssetPropertyDoubleArray2d property = m_assetProperty as AssetPropertyDoubleArray2d;
             m_valueType = typeof(Double[]);
             m_value     = GetSystemArray(property.Value);
         }
         else if (m_assetProperty is AssetPropertyDoubleArray3d)
         {
             AssetPropertyDoubleArray3d property = m_assetProperty as AssetPropertyDoubleArray3d;
             m_valueType = typeof(Double[]);
             m_value     = GetSystemArray(property.Value);
         }
         else if (m_assetProperty is AssetPropertyDoubleArray4d)
         {
             AssetPropertyDoubleArray4d property = m_assetProperty as AssetPropertyDoubleArray4d;
             m_valueType = typeof(Double[]);
             m_value     = GetSystemArray(property.Value);
         }
         else if (m_assetProperty is AssetPropertyDoubleMatrix44)
         {
             AssetPropertyDoubleMatrix44 property = m_assetProperty as AssetPropertyDoubleMatrix44;
             m_valueType = typeof(Double[]);
             m_value     = GetSystemArray(property.Value);
         }
         else if (m_assetProperty is AssetPropertyEnum)
         {
             AssetPropertyEnum property = m_assetProperty as AssetPropertyEnum;
             m_valueType = typeof(int);
             m_value     = property.Value;
         }
         else if (m_assetProperty is AssetPropertyFloat)
         {
             AssetPropertyFloat property = m_assetProperty as AssetPropertyFloat;
             m_valueType = typeof(float);
             m_value     = property.Value;
         }
         else if (m_assetProperty is AssetPropertyInteger)
         {
             AssetPropertyInteger property = m_assetProperty as AssetPropertyInteger;
             m_valueType = typeof(int);
             m_value     = property.Value;
         }
         else if (m_assetProperty is AssetPropertyReference)
         {
             AssetPropertyReference property = m_assetProperty as AssetPropertyReference;
             m_valueType = typeof(String);
             m_value     = property.Type;
         }
         else if (m_assetProperty is AssetPropertyString)
         {
             AssetPropertyString property = m_assetProperty as AssetPropertyString;
             m_valueType = typeof(String);
             m_value     = property.Value;
         }
         else if (m_assetProperty is AssetPropertyTime)
         {
             AssetPropertyTime property = m_assetProperty as AssetPropertyTime;
             m_valueType = typeof(DateTime);
             m_value     = property.Value;
         }
         else
         {
             return(null);
         }
     }
     catch
     {
         return(null);
     }
     return(m_value);
 }
Exemple #5
0
        private void LogMaterial(AssetProperty asset, StringBuilder log, string t = null)
        {
            if (asset == null)
            {
                return;
            }
            log.Append(t + "Asset.Type:" + asset.Type.ToString() + "::" + asset.Name + "=");
            switch (asset.Type)
            {
            case AssetPropertyType.APT_Asset:
                Asset a = asset as Asset;
                log.Append("Asset,Size:" + a.Size + "\n");
                for (int i = 0; i < a.Size; i++)
                {
                    LogMaterial(a[i], log, t + "\t");
                }
                break;

            case AssetPropertyType.APT_Boolean:
                AssetPropertyBoolean ab = asset as AssetPropertyBoolean;
                log.Append(ab.Value + "\n");
                break;

            case AssetPropertyType.APT_Distance:
                AssetPropertyDistance ad = asset as AssetPropertyDistance;
                log.Append(ad.Value + "\n");
                break;

            case AssetPropertyType.APT_Double:
                AssetPropertyDouble ado = asset as AssetPropertyDouble;
                log.Append(ado.Value + "\n");
                break;

            case AssetPropertyType.APT_Double44:
                break;

            case AssetPropertyType.APT_DoubleArray2d:
                AssetPropertyDoubleArray2d ado2 = asset as AssetPropertyDoubleArray2d;
                log.Append(ado2.Value.get_Item(0) + "," + ado2.Value.get_Item(1) + "\n");
                break;

            case AssetPropertyType.APT_DoubleArray3d:
                AssetPropertyDoubleArray3d ado3 = asset as AssetPropertyDoubleArray3d;
                log.Append(ado3.Value.get_Item(0) + "," + ado3.Value.get_Item(1) + "," + ado3.Value.get_Item(2) + "\n");
                break;

            case AssetPropertyType.APT_DoubleArray4d:
                AssetPropertyDoubleArray4d ado4 = asset as AssetPropertyDoubleArray4d;
                log.Append(ado4.Value.get_Item(0) + "," + ado4.Value.get_Item(1) + "," + ado4.Value.get_Item(2) + "," + ado4.Value.get_Item(3) + "\n");
                break;

            case AssetPropertyType.APT_Enum:
                AssetPropertyEnum ae = asset as AssetPropertyEnum;
                log.Append(ae.Value + "\n");
                break;

            case AssetPropertyType.APT_Float:
                AssetPropertyFloat af = asset as AssetPropertyFloat;
                log.Append(af.Value + "\n");
                break;

            case AssetPropertyType.APT_FloatArray:
                IList <float> lf = (asset as AssetPropertyFloatArray).GetValue();
                foreach (float f in lf)
                {
                    log.Append(f + ",");
                }
                log.Append("\n");
                break;

            case AssetPropertyType.APT_Int64:
                AssetPropertyInt64 ai6 = asset as AssetPropertyInt64;
                log.Append(ai6.Value + "\n");
                break;

            case AssetPropertyType.APT_Integer:
                AssetPropertyInteger ai = asset as AssetPropertyInteger;
                log.Append(ai.Value + "\n");
                break;

            case AssetPropertyType.APT_List:
                break;

            case AssetPropertyType.APT_Properties:
                AssetProperties ap = asset as AssetProperties;
                log.Append("AssetProperties,Count:" + ap.Size + "\n");
                for (int i = 0; i < ap.Size; i++)
                {
                    LogMaterial(ap[i], log, t + "\t");
                }
                break;

            case AssetPropertyType.APT_Reference:
                break;

            case AssetPropertyType.APT_String:
                AssetPropertyString _as = asset as AssetPropertyString;
                log.Append(_as.Value + "\n");
                break;

            case AssetPropertyType.APT_Time:
                AssetPropertyTime at = asset as AssetPropertyTime;
                log.Append(at.Value + "\n");
                break;

            case AssetPropertyType.APT_UInt64:
                AssetPropertyUInt64 aiu6 = asset as AssetPropertyUInt64;
                log.Append(aiu6.Value + "\n");
                break;

            case AssetPropertyType.APT_Unknown:
                log.Append("\n");
                break;

            default:
                log.Append("\n");
                break;
            }
            foreach (Asset _a in asset.GetAllConnectedProperties())
            {
                log.Append(t + "GetAllConnectedProperties:\n");
                LogMaterial(_a, log, t + "\t");
            }
        }