private void OnLoadFinishAndCheckNext() { if (_curLoadingCount > 0) { _curLoadingCount--; } if (_curLoadingCount < MAX_ASYNC_LOADING_COUNT && pengdingLoadQueue.Count > 0) { AssetLoaderTask task = pengdingLoadQueue.Dequeue(); StartLoadAsync(task.info.ResourcesPath, task.callBack, task.func); } }
public void LoadAssetAsync(int assetId, ObjectCallback callBack, IsObjectOldFunc func) { AssetInfo info = _assetInfoManager.GetAssetInfo(assetId); if (info == null) { AssetUtil.OnCallBack(callBack, null, false); return; } if (_curLoadingCount < MAX_ASYNC_LOADING_COUNT) { StartLoadAsync(info.ResourcesPath, callBack, func); } else { AssetLoaderTask task = new AssetLoaderTask(info, callBack, func); //添加异步加载任务 pengdingLoadQueue.Enqueue(task); } }