static public bool LoadAsset(ENTITY_ID dressId, ENTITY_ID weaponId, AssetLoader.AssetLoadCallback CallBack, ParamData paramData) { // id to name string weaponName = GlobalInstanceFunction.Instance.GetAssetsName((int)weaponId, AssetLoader.EAssetType.ASSET_WEAPON); if (!GlobalInstanceFunction.Instance.IsValidName(weaponName)) { return(false); } string dressName = ""; string assName = ""; if ((int)dressId != 0) { dressName = GlobalInstanceFunction.Instance.GetAssetsName((int)dressId, AssetLoader.EAssetType.ASSET_PLAYER); //去掉性别 dressName = dressName.Remove(dressName.Length - 1, 1); assName = string.Format("{0}_{1}", dressName, weaponName); } else { assName = weaponName; } //Load Asset AssetLoader.LoadAssetBundle(assName, AssetLoader.EAssetType.ASSET_WEAPON, CallBack, paramData); return(true); }
public AssetBundle Open(AssetLoader.AssetLoadCallback callback) { refCount_ += 1; callback_ = callback; CalcParam(); return(uiBundle_); }
public void CallFuncWithParam(AssetBundle bundle, ParamData data) { uiBundle_ = bundle; if (callback_ != null) { callback_(uiBundle_, data); } callback_ = null; }
public AssetBundle Set(AssetLoader.AssetLoadCallback callback, ParamData data) { refCount_ += 1; callbacks_.Add(callback); datas_.Add(data); CalcParam(); return(uiBundle_); }
static public bool LoadAsset(ENTITY_ID ID, AssetLoader.AssetLoadCallback CallBack, ParamData paramData) { // id to name string AssetsName = GlobalInstanceFunction.Instance.GetAssetsName((int)ID, AssetLoader.EAssetType.ASSET_PLAYER); if (!GlobalInstanceFunction.Instance.IsValidName(AssetsName)) { return(false); } string[] depFiles = PlayerDepedenceData.GetRefAssets(AssetsName); PlayerLoadReq info = new PlayerLoadReq(); info.name_ = AssetsName; info.callback_ = CallBack; info.pdata_ = paramData; if (depFiles != null) { info.status_ = new Dictionary <string, PlayerDepLoader.PlayerDepStatus>(); PlayerDepLoader.PlayerDepStatus[] refStatus = PlayerDepLoader.Instance.LoadAtlas(depFiles); for (int i = 0; i < depFiles.Length; ++i) { info.status_.Add(depFiles[i], refStatus[i]); } if (!LoadCheck(info)) { loadLst.Add(info); } } else { if (pdRefDic_.ContainsKey(AssetsName)) { if (pdRefDic_[AssetsName].hasBundle) { CallBack(pdRefDic_[AssetsName].Open(), paramData); } else { pdRefDic_[AssetsName].Set(CallBack, paramData); AssetLoader.LoadAssetBundle(AssetsName, AssetLoader.EAssetType.ASSET_PLAYER, LoadPlayerCallback, paramData); } } else { PlayerBundleRef bundleRef = new PlayerBundleRef(); bundleRef.Set(CallBack, paramData); pdRefDic_.Add(AssetsName, bundleRef); pdRef4For_.Add(bundleRef); AssetLoader.LoadAssetBundle(AssetsName, AssetLoader.EAssetType.ASSET_PLAYER, LoadPlayerCallback, paramData); } } return(true); }
public static bool LoadUI(UIASSETS_ID ID, AssetLoader.AssetLoadCallback CallBack, ParamData paramData) { string AssetsName = GlobalInstanceFunction.Instance.GetAssetsName((int)ID, AssetLoader.EAssetType.ASSET_UI); if (!GlobalInstanceFunction.Instance.IsValidName(AssetsName)) { return(false); } LoadUI(AssetsName, CallBack, paramData); return(true); }
static public bool LoadAsset(ENTITY_ID ID, AssetLoader.AssetLoadCallback CallBack, ParamData paramData) { // id to name string AssetsName = GlobalInstanceFunction.Instance.GetAssetsName((int)ID, AssetLoader.EAssetType.ASSET_WEAPON); if (!GlobalInstanceFunction.Instance.IsValidName(AssetsName)) { return(false); } //Load Asset AssetLoader.LoadAssetBundle(AssetsName, AssetLoader.EAssetType.ASSET_WEAPON, CallBack, paramData); return(true); }
public static bool LoadUI(string assetsName, AssetLoader.AssetLoadCallback CallBack, ParamData paramData) { LoadInfo info = new LoadInfo(); info.name_ = assetsName; info.callback_ = CallBack; info.pdata_ = paramData; string[] refAtlas = UIDepedenceData.GetRefAtlas(assetsName); if (refAtlas == null) { //因为MessageBoxPanel界面打开时,处于混沌伊始状态(无数据,无网络) 所以在此写死其所需的图集 囧 if (assetsName.Equals("MessageBoxPanel") || assetsName.Equals("ItemCell") || assetsName.Equals("BabyCell") || assetsName.Equals("StateCell") || assetsName.Equals("SkillCell")) { refAtlas = new string[] { "CommomAtlas" } } ; if (assetsName.Equals("Notice")) { refAtlas = new string[] { "noticeAtlas" } } ; if (assetsName.Equals("LoginPanel")) { refAtlas = new string[] { "NewLoginAtlas", "CommomAtlas" } } ; } if (refAtlas != null) { info.status_ = new Dictionary <string, AtlasLoader.AtlasStatus>(); AtlasLoader.AtlasStatus[] refStatus = AtlasLoader.Instance.LoadAtlas(refAtlas); for (int i = 0; i < refAtlas.Length; ++i) { info.status_.Add(refAtlas[i], refStatus[i]); } if (!LoadCheck(info)) { loadLst.Add(info); } } else { if (uiRefDic_.ContainsKey(assetsName)) { if (uiRefDic_[assetsName].hasBundle) { CallBack(uiRefDic_[assetsName].Open(), paramData); } else { uiRefDic_[assetsName].Open(CallBack); AssetLoader.LoadAssetBundle(assetsName, AssetLoader.EAssetType.ASSET_UI, LoadUICallback, paramData); } } else { UIBundleRef bundleRef = new UIBundleRef(); bundleRef.Open(CallBack); uiRefDic_.Add(assetsName, bundleRef); uiRef4For_.Add(bundleRef); AssetLoader.LoadAssetBundle(assetsName, AssetLoader.EAssetType.ASSET_UI, LoadUICallback, paramData); } } return(true); }