Exemple #1
0
 static IEnumerator OnLoading(AssetLoadRequest request)
 {
     while (!request.request.isDone)
     {
         yield return(null);
     }
     if (request.callback != null)
     {
         request.callback(request.request.asset);
     }
     else
     {
         UnityEngine.Object.Destroy(request.request.asset);
     }
     mRequests.Remove(request.path);
     mRequestList.Remove(request);
 }