Exemple #1
0
        public static void CreateGraph()
        {
            var graph = new GameObject().AddComponent <UniGraph>();

            graph.SetName(graph.name);

            //add main root node
            var root = graph.AddNode <UniPortNode>(DefaultInputNodeName);

            root.name      = DefaultInputNodeName;
            root.direction = PortIO.Input;

            var activePath = AssetDatabase.GetAssetPath(Selection.activeObject);

            var assetFolder = Directory.Exists(activePath) ? activePath :
                              Path.GetDirectoryName(activePath);

            AssetEditorTools.SaveAsset(graph.gameObject, DefaultGraphName, assetFolder);
        }