/// <summary>
        /// 缓存加载的资源
        /// </summary>
        void CacheResource(string path, ref ResourceItem item, uint crc, Object obj, int addrefcount = 1)
        {
            if (m_NoRefrenceAssetMapList.Find(item))
            {
                m_NoRefrenceAssetMapList.Remove(item);
            }

            //缓存太多,清除最早没有使用的资源
            WashOut();

            if (item == null)
            {
                ZLogger.Error("ResourceItem is null, path : {0}", path);
            }
            if (obj == null)
            {
                ZLogger.Error("ResourceLoad Fail : {0}", path);
            }
            item.m_Obj         = obj;
            item.m_Guid        = obj.GetInstanceID();
            item.m_LastUseTime = Time.realtimeSinceStartup;
            item.RefCount     += addrefcount;
            ResourceItem oldItem = null;

            if (AssetDic.TryGetValue(item.m_Crc, out oldItem))
            {
                AssetDic[item.m_Crc] = item;
            }
            else
            {
                AssetDic.Add(item.m_Crc, item);
            }
        }
Exemple #2
0
        public int DecreaseResourceRef(uint crc, int refCount = 1)
        {
            AssetItem assetItem = null;

            if (!AssetDic.TryGetValue(crc, out assetItem))
            {
                return(0);
            }
            assetItem.RefCount -= refCount;
            return(assetItem.RefCount);
        }
        /// <summary>
        /// 根据路径减少引用计数
        /// </summary>
        /// <param name="crc"></param>
        /// <param name="count"></param>
        /// <returns></returns>
        public int DecreaseResourceRef(uint crc, int count = 1)
        {
            ResourceItem item = null;

            if (!AssetDic.TryGetValue(crc, out item) || item == null)
            {
                return(0);
            }
            item.RefCount -= count;
            return(item.RefCount);
        }
    //减少引用计数
    public int ReduceResRef(uint crc, int count = 1)
    {
        ResourceItem item = null;

        if (!AssetDic.TryGetValue(crc, out item) || item == null || item.m_RefCount <= 0)
        {
            return(0);
        }
        item.m_RefCount -= count;
        return(item.m_RefCount);
    }
Exemple #5
0
        public int IncreaseResourceRef(uint crc, int refCount = 1)
        {
            AssetItem assetItem = null;

            if (!AssetDic.TryGetValue(crc, out assetItem))
            {
                return(0);
            }
            assetItem.RefCount   += refCount;
            assetItem.lastUseTime = Time.realtimeSinceStartup;
            return(assetItem.RefCount);
        }
        /// <summary>
        /// 根据path增加引用计数
        /// </summary>
        public int IncreaseResourceRef(uint crc = 0, int count = 1)
        {
            ResourceItem item = null;

            if (!AssetDic.TryGetValue(crc, out item) || item == null)
            {
                return(0);
            }
            item.RefCount     += count;
            item.m_LastUseTime = Time.realtimeSinceStartup;
            return(item.RefCount);
        }
        /// <summary>
        /// 从资源池获取缓存资源
        /// </summary>
        ResourceItem GetCacheResourceItem(uint crc, int addrefcount = 1)
        {
            ResourceItem item = null;

            if (AssetDic.TryGetValue(crc, out item))
            {
                if (item != null)
                {
                    item.RefCount     += addrefcount;
                    item.m_LastUseTime = Time.realtimeSinceStartup;
                }
            }
            return(item);
        }
    public bool ReleaseResource(ResourceObject resObj, bool is_destory = false)
    {
        uint         crc  = resObj.m_Crc;
        ResourceItem item = null;

        if (!AssetDic.TryGetValue(crc, out item))
        {
            Debug.LogError("ResourceManager ReleaseResource(resObj):AssetDic中没有crc");
            return(false);
        }
        GameObject.Destroy(resObj.m_CloneObj);
        item.RefCount--;
        DestoryResourceItme(item, is_destory);
        return(true);
    }
        /// <summary>
        /// 不需要实例化的资源的卸载,根据路径
        /// </summary>
        public bool ReleaseResource(string path, bool destoryObj = false)
        {
            if (string.IsNullOrEmpty(path))
            {
                return(false);
            }
            uint         crc  = CRC32.GetCRC32(path);
            ResourceItem item = null;

            if (!AssetDic.TryGetValue(crc, out item) || item == null)
            {
                ZLogger.Error("AssetDic里不存在该资源:{0} ,可能释放了多次", path);
            }
            item.RefCount--;
            DestoryResourceItem(item, destoryObj);
            return(true);
        }
        /// <summary>
        /// 根据ResourceObj卸载资源,针对给ObjectPoolMgr接口
        /// </summary>
        public bool ReleaseResource(ResourceObj resObj, bool destoryObj = false)
        {
            if (resObj == null)
            {
                return(false);
            }
            ResourceItem item = null;

            if (!AssetDic.TryGetValue(resObj.m_Crc, out item) || item == null)
            {
                ZLogger.Error("AssetDic里不存在该资源:{0} ,可能释放了多次", resObj.m_CloneObj.name);
            }
            GameObject.Destroy(resObj.m_CloneObj);
            item.RefCount--;
            DestoryResourceItem(item, destoryObj);
            return(true);
        }
/// <summary>
/// 外部方法释放资源
/// </summary>
/// <param name="path"></param>
/// <param name="is_destory"></param>
/// <returns></returns>
    public bool ReleaseResource(string path, bool is_destory = false)
    {
        if (string.IsNullOrEmpty(path))
        {
            Debug.LogError("ResourceManager.ReleaseResource path is null");
            return(false);
        }
        uint         crc  = Crc32.GetCrc32(path);
        ResourceItem item = null;

        if (!AssetDic.TryGetValue(crc, out item))
        {
            Debug.LogError("ResourceManager ReleaseResource:AssetDic中没有path:" + path);
            return(false);
        }
        item.RefCount--;
        DestoryResourceItme(item, is_destory);
        return(true);
    }