Exemple #1
0
 private void addOrRemoveLocale()
 {
     newLocaleName = EditorGUILayout.TextField(new GUIContent("Name"), newLocaleName);
     if (GUILayout.Button("+"))
     {
         LocaleData         newLocale      = AssetCreator.Create <LocaleData>(newLocaleName, Strings.ResourcesRoot + settings.LocalesPath);
         SerializedProperty localizedItems = serializedLocales?.FindProperty("items");
         if (localizedItems?.arraySize > 0)
         {
             SerializedObject   newLocaleSerialized = new SerializedObject(newLocale);
             SerializedProperty newLocaleItems      = newLocaleSerialized.FindProperty("items");
             do
             {
                 newLocaleItems.arraySize++;
                 int index = newLocaleItems.arraySize - 1;
                 SerializedProperty currentKey      = newLocaleItems.GetArrayElementAtIndex(index).FindPropertyRelative("key");
                 string             currentKeyValue = localizedItems.GetArrayElementAtIndex(index).FindPropertyRelative("key").stringValue;
                 currentKey.stringValue = currentKeyValue;
             } while(newLocaleItems.arraySize != localizedItems.arraySize);
             newLocaleSerialized.ApplyModifiedProperties();
         }
         newLocaleName = string.Empty;
         // OnProjectChanged gets called as soon as the asset is created, so this has to be here instead.
         init();
     }
 }