static int _m_Init(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); AssetBundles.AssetAsyncLoader gen_to_be_invoked = (AssetBundles.AssetAsyncLoader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.Object>(L, 3) && translator.Assignable <System.Action <UnityEngine.Object> >(L, 4)) { string _assetName = LuaAPI.lua_tostring(L, 2); UnityEngine.Object _asset = (UnityEngine.Object)translator.GetObject(L, 3, typeof(UnityEngine.Object)); System.Action <UnityEngine.Object> _callBack = translator.GetDelegate <System.Action <UnityEngine.Object> >(L, 4); gen_to_be_invoked.Init(_assetName, _asset, _callBack); return(0); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <AssetBundles.BaseAssetBundleAsyncLoader>(L, 3) && translator.Assignable <System.Action <UnityEngine.Object> >(L, 4)) { string _assetName = LuaAPI.lua_tostring(L, 2); AssetBundles.BaseAssetBundleAsyncLoader _loader = (AssetBundles.BaseAssetBundleAsyncLoader)translator.GetObject(L, 3, typeof(AssetBundles.BaseAssetBundleAsyncLoader)); System.Action <UnityEngine.Object> _callBack = translator.GetDelegate <System.Action <UnityEngine.Object> >(L, 4); gen_to_be_invoked.Init(_assetName, _loader, _callBack); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to AssetBundles.AssetAsyncLoader.Init!")); }
static int _m_LoadAssetBundleAsync(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); AssetBundles.AssetBundleManager gen_to_be_invoked = (AssetBundles.AssetBundleManager)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action <UnityEngine.Object> >(L, 3)) { string _assetbundleName = LuaAPI.lua_tostring(L, 2); System.Action <UnityEngine.Object> _callBack = translator.GetDelegate <System.Action <UnityEngine.Object> >(L, 3); AssetBundles.BaseAssetBundleAsyncLoader gen_ret = gen_to_be_invoked.LoadAssetBundleAsync(_assetbundleName, _callBack); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _assetbundleName = LuaAPI.lua_tostring(L, 2); AssetBundles.BaseAssetBundleAsyncLoader gen_ret = gen_to_be_invoked.LoadAssetBundleAsync(_assetbundleName); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to AssetBundles.AssetBundleManager.LoadAssetBundleAsync!")); }