private void LoadScene()
        {
            AssetBundleLoader loader = AssetBundleLoader.GetLoader(sceneBundleName);

            loader.loadRoutine = new AssetBundleLoader.LoadRoutineDelegate(this.SceneBundleLoadRoutine);
            loader.loadEnd     = new AssetBundleLoader.LoadEndDelegate(this.SceneBundleLoadEnd);
            loader.loadFailed  = new AssetBundleLoader.LoadFailedDelegate(this.SceneBundleLoadFailed);
            loader.Load();
        }
        // 加载文本数据
        private void LoadStgData()
        {
            AssetBundleLoader loader = AssetBundleLoader.GetLoader(stgDataBundleName);

            // 加载进程
            loader.loadRoutine = new AssetBundleLoader.LoadRoutineDelegate(this.StgDataBundleLoadRoutine);
            // 加载完毕进行下一步
            loader.loadEnd    = new AssetBundleLoader.LoadEndDelegate(this.StgDataBundleLoadEnd);
            loader.loadFailed = new AssetBundleLoader.LoadFailedDelegate(this.StgDataBundleLoadFailed);
            loader.Load();
        }