Exemple #1
0
 private AssetBundleCompressor()
 {
     _instance  = this;
     nOfFile    = 0;
     progress   = 0;
     BundlePath = AssetBundlePath.BundlePath;
     ZipPath    = AssetBundlePath.SVNPath;
 }
 static void DecomporessAssetBundle()
 {
     AssetBundleCompressor.Decompress("AssetBundles/test_raw_ios.unity3d_c_nz", "AssetBundles/test_raw_ios.unity3d_d_nz");
     AssetBundleCompressor.Decompress("AssetBundles/test_raw_ios.unity3d_c_zi", "AssetBundles/test_raw_ios.unity3d_d_zi");
     AssetBundleCompressor.Decompress("AssetBundles/test_raw_ios.unity3d_c_zl", "AssetBundles/test_raw_ios.unity3d_d_zl");
 }
Exemple #3
0
 public void Delete()
 {
     _instance = null;
 }
 static void CompressAssetBundle()
 {
     AssetBundleCompressor.Compress("AssetBundles/test_raw_ios.unity3d", _assetNames, "AssetBundles/test_raw_ios.unity3d_c_nz", AssetBundleCompressor.CompressMode.Raw);
     AssetBundleCompressor.Compress("AssetBundles/test_raw_ios.unity3d", _assetNames, "AssetBundles/test_raw_ios.unity3d_c_zi", AssetBundleCompressor.CompressMode.Deflate);
     AssetBundleCompressor.Compress("AssetBundles/test_raw_ios.unity3d", _assetNames, "AssetBundles/test_raw_ios.unity3d_c_zl", AssetBundleCompressor.CompressMode.LZMA);
 }