public void BuildBundle(BuildTarget eBuildTarget) { _buildtabField_UserData_BuildTarget.SetValue(_userDataInstance, (int)eBuildTarget); UnityEngine.Debug.Log($"{const_prefix_ForLog} Start Build Bundle \n" + $"Current Platform : {Application.platform} Target : {_buildtabField_UserData_BuildTarget.GetValue(_userDataInstance)} \n" + $"Symbol : {PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup)} \n"); #if ASSET_BUNDLE_BROWSER _pMethod_Build?.Invoke(_buildtabField.GetValue(_pBrowser), null); _bundleBrowser.Close(); #else UnityEngine.Debug.Log($"{const_prefix_ForLog} Use Define Symbol ASSET_BUNDLE_BROWSER"); #endif UnityEngine.Debug.Log($"{const_prefix_ForLog} Finish Build"); }
public void DoBuildBundle(BuildTarget eBuildTarget) { _pField_BuildTab_UserData_BuildTarget.SetValue(_pInstance_UserData, (int)eBuildTarget); UnityEngine.Debug.Log($"!@#$ Start Build Bundle \n" + $"Current Platform : {Application.platform} Target : {_pField_BuildTab_UserData_BuildTarget.GetValue(_pInstance_UserData)} \n" + $"Symbol : {PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup)} \n"); #if ASSET_BUNDLE_BROWSER _pMethod_Build?.Invoke(_pField_BuildTab.GetValue(_pBrowser), null); _pBrowser.Close(); #else UnityEngine.Debug.Log("!@#$ Use Define Symbol ASSET_BUNDLE_BROWSER"); #endif UnityEngine.Debug.Log("!@#$ Finish Build"); }