private void Awake() { GetComponent <M4uContextRoot>().Context = this; m_CharaImage = GetComponentInChildren <AssetAutoSetCharaImage>(); SetUpButtons(); m_defaultWindowPanelSize = m_windowPanel.sizeDelta; }
// Use this for initialization void Start() { m_CharaMasterArray = MasterFinder <MasterDataParamChara> .Instance.GetAll(); AssetAutoSetCharaImage charaImage = m_QuestDetailBG.GetComponentInChildren <AssetAutoSetCharaImage>(); m_CharaImageRect = charaImage.gameObject.GetComponent <RectTransform>(); m_Y = m_adjustY = (int)m_CharaImageRect.anchoredPosition.y; m_OffsetYInputField.text = m_Y.ToString(); }