public IEnumerator Init() { SingleSkillInfoList = new SingleSkillInfoList(); if (m_createInstance) { m_createInstance = false; m_skillListInstance = NGUITools.AddChild(gameObject, Prefab_SkillList); m_skillListInstance.transform.localPosition = Prefab_SkillList.transform.localPosition; SkillList = m_skillListInstance.GetComponent <SkillListBehaviour>(); m_skillAssemblyInstance = NGUITools.AddChild(gameObject, Prefab_AssemblySkill); m_skillAssemblyInstance.transform.localPosition = Prefab_AssemblySkill.transform.localPosition; AssemblySkill = m_skillAssemblyInstance.GetComponent <AssemblySkillPanel>(); m_viewSkillInstance = NGUITools.AddChild(gameObject, Prefab_ViewSkill); m_viewSkillInstance.transform.localPosition = Prefab_ViewSkill.transform.localPosition; ViewSkill = m_viewSkillInstance.GetComponent <ViewSkillPanel>(); SkillList.OnItemClick = (skillItem) => { //通知ViewSkillPanel更新 //通知AssemblySkillPanel待装备处理 ViewSkill.InitViewInfo(skillItem.ItemFielInfo); AssemblySkill.SkillInListBeSelected(skillItem); }; AssemblySkill.EquipItemClickAct = (skillsItem, index) => { if (SkillList.CurrentSelectedItem != null) //技能列表栏有选中技能的处理 { if (SkillList.CurrentSelectedItem.ItemFielInfo != skillsItem.ItemFielInfo) { //提交装备请求 SetSkillEquipInfoToSever(skillsItem.ItemFielInfo, SkillList.CurrentSelectedItem.ItemFielInfo, index); } else { SkillList.CurrentSelectedItem = null; SkillList.FocusSkillItem(skillsItem.ItemFielInfo); } } else //技能列表栏没有选中技能的处理 { if (skillsItem.ItemFielInfo != null) { ViewSkill.InitViewInfo(skillsItem.ItemFielInfo); SkillList.FocusSkillItem(skillsItem.ItemFielInfo); AssemblySkill.SkillInListBeSelected(skillsItem); } } }; ViewSkill.SkillUpgradeAct = (skillInfo) => { NetServiceManager.Instance.EntityService.SendSkillUpgrade((byte)skillInfo.localSkillData.m_skillId); }; } yield return(null); AssemblySkill.Init(SingleSkillInfoList.EquipSkillsList); SkillList.Init(SingleSkillInfoList); }
void Awake() { if (UI.MainUI.MainUIController.Instance.IsShowCommonTool) { CreatObjectToNGUI.InstantiateObj(CommonToolPrefab, transform); } m_guideBtnID = new int[2]; RegisterEventHandler(); m_uiCamera = UICamera.currentCamera; m_heroVocation = PlayerManager.Instance.FindHeroDataModel().PlayerValues.PlayerCommonValue.PLAYER_FIELD_VISIBLE_VOCATION;//玩家职业 m_assemblyPanel = CreatObjectToNGUI.InstantiateObj(AssemblySkillPanel, DragParent.transform).GetComponent <AssemblySkillPanel>(); m_upgradePanel = CreatObjectToNGUI.InstantiateObj(UpgradeSkillPanel, UpgradeSkillPanelPos).GetComponent <UpgradeSkillPanel>(); }