public double Transparency(AspectTypeOfFacingModel aModel) { return(Prs3d_ShadingAspect_TransparencyAE582B9F(Instance, (int)aModel)); }
public QuantityColor Color(AspectTypeOfFacingModel aModel) { return(new QuantityColor(Prs3d_ShadingAspect_ColorAE582B9F(Instance, (int)aModel))); }
public Graphic3dMaterialAspect Material(AspectTypeOfFacingModel aModel) { return(new Graphic3dMaterialAspect(Prs3d_ShadingAspect_MaterialAE582B9F(Instance, (int)aModel))); }
public void SetTransparency(double aValue, AspectTypeOfFacingModel aModel) { Prs3d_ShadingAspect_SetTransparencyEE7B4701(Instance, aValue, (int)aModel); }
public void SetMaterial(Graphic3dNameOfMaterial aMaterial, AspectTypeOfFacingModel aModel) { Prs3d_ShadingAspect_SetMaterialC75397AB(Instance, (int)aMaterial, (int)aModel); }
public void SetMaterial(Graphic3dMaterialAspect aMaterial, AspectTypeOfFacingModel aModel) { Prs3d_ShadingAspect_SetMaterial4216C4F1(Instance, aMaterial.Instance, (int)aModel); }
public void SetColor(QuantityNameOfColor aColor, AspectTypeOfFacingModel aModel) { Prs3d_ShadingAspect_SetColor6AB9C7E3(Instance, (int)aColor, (int)aModel); }
public void SetColor(QuantityColor aColor, AspectTypeOfFacingModel aModel) { Prs3d_ShadingAspect_SetColor91B95C7E(Instance, aColor.Instance, (int)aModel); }