public override void Added() { base.Added(); transforms = Aspect.GetComponents <Transform>(); velocities = Aspect.GetComponents <Velocity>(); }
public override void Added() { base.Added(); transforms = Aspect.GetComponents <Transform>(); colliders = Aspect.GetComponents <Collider>(); }
public override void Added() { base.Added(); textureHandles = Aspect.GetComponents <TextureHandle>(); transforms = Aspect.GetComponents <Transform>(); }