Exemple #1
0
        private static void OnAskInfo(ref AskInfoMsg msg, MyNetworkClient sender)
        {
            var answer = new AnswerInfoMsg();

            answer.IsRunning = MyMultiplayer.Static.ScenarioStartTime > DateTime.MinValue;
            answer.CanJoin   = !answer.IsRunning || MySession.Static.Settings.CanJoinRunning;
            Sync.Layer.SendMessage(ref answer, sender.SteamUserId);

            var timeoutMsg = new SetTimeoutMsg();

            timeoutMsg.Index = (int)MyGuiScreenScenarioMpBase.Static.TimeoutCombo.GetSelectedIndex();
            Sync.Layer.SendMessage(ref timeoutMsg, sender.SteamUserId);

            var outMsg = new SetJoinRunningMsg();

            outMsg.CanJoin = MySession.Static.Settings.CanJoinRunning;
            Sync.Layer.SendMessage(ref outMsg, sender.SteamUserId);
        }
        private static void OnAskInfo(ref AskInfoMsg msg, MyNetworkClient sender)
        {
            var answer = new AnswerInfoMsg();
            answer.IsRunning = MyMultiplayer.Static.ScenarioStartTime > DateTime.MinValue;
            answer.CanJoin = !answer.IsRunning || MySession.Static.Settings.CanJoinRunning;
            Sync.Layer.SendMessage(ref answer, sender.SteamUserId);

            var timeoutMsg = new SetTimeoutMsg();
            timeoutMsg.Index = (int)MyGuiScreenScenarioMpBase.Static.TimeoutCombo.GetSelectedIndex();
            Sync.Layer.SendMessage(ref timeoutMsg, sender.SteamUserId);

            var outMsg = new SetJoinRunningMsg();
            outMsg.CanJoin = MySession.Static.Settings.CanJoinRunning;
            Sync.Layer.SendMessage(ref outMsg, sender.SteamUserId);
        }
Exemple #3
0
        //client connected, asks for latest info (like if the game is already running and gui should be used accordingly)
        internal static void AskInfo()
        {
            var msg = new AskInfoMsg();

            Sync.Layer.SendMessageToServer(ref msg);
        }
 //client connected, asks for latest info (like if the game is already running and gui should be used accordingly)
 internal static void AskInfo()
 {
     var msg = new AskInfoMsg();
     Sync.Layer.SendMessageToServer(ref msg);
 }