Exemple #1
0
        public int getTemplateIdFromIndex(int index, Asda2GuildWaveItemRecord record)
        {
            switch (index)
            {
            case 0:
                return(record.Item1);

            case 1:
                return(record.Item2);

            case 2:
                return(record.Item3);

            case 3:
                return(record.Item4);

            case 4:
                return(record.Item5);

            case 5:
                return(record.Item6);

            case 6:
                return(record.Item7);

            case 7:
                return(record.Item8);
            }

            return(record.Item1);
        }
Exemple #2
0
        public void GuildWaveResultAndItems(Character chr)
        {
            if (chr.IsDead)
            {
                chr.Resurrect();
            }

            Asda2TitleChecker.OnGuildWaveEnd(chr, LastWinnedWave);

            Asda2GuildWaveItemRecord waveItem = null;

            foreach (Asda2GuildWaveItemRecord record in Asda2ItemMgr.GuildWaveRewardRecords)
            {
                if (record.Wave == LastWinnedWave + 1 && record.Lvl == (int)Math.Ceiling(chr.Level / 10.0F) * 10 && record.Difficulty == _difficulty)
                {
                    waveItem = record;
                    break;
                }
            }

            if (waveItem != null)
            {
                List <KeyValuePair <int, int> > pairs = new List <KeyValuePair <int, int> >();
                pairs.Add(new KeyValuePair <int, int>(1, waveItem.Chance1));
                pairs.Add(new KeyValuePair <int, int>(2, waveItem.Chance2));
                pairs.Add(new KeyValuePair <int, int>(3, waveItem.Chance3));
                pairs.Add(new KeyValuePair <int, int>(4, waveItem.Chance4));
                pairs.Add(new KeyValuePair <int, int>(5, waveItem.Chance5));
                pairs.Add(new KeyValuePair <int, int>(6, waveItem.Chance6));
                pairs.Add(new KeyValuePair <int, int>(7, waveItem.Chance7));
                pairs.Add(new KeyValuePair <int, int>(8, waveItem.Chance8));
                pairs.Sort((a, b) => a.Value.CompareTo(b.Value));

                int templateId1 = getTemplateIdFromIndex(CharacterFormulas.GetWaveRewardItems(pairs), waveItem);
                int templateId2 = getTemplateIdFromIndex(CharacterFormulas.GetWaveRewardItems(pairs), waveItem);
                int templateId3 = getTemplateIdFromIndex(CharacterFormulas.GetWaveRewardItems(pairs), waveItem);

                Asda2Item item1 = Asda2Item.CreateItem(templateId1, chr, 1);

                Asda2Item wavecoin = null;

                int amount = getAverageLevel() / CharacterFormulas.WaveCoinsDivider;

                if (amount > 0)
                {
                    wavecoin = Asda2Item.CreateItem(33712, chr, amount);
                    chr.Asda2Inventory.TryAdd(33712, amount, true, ref wavecoin);
                }

                chr.Asda2Inventory.TryAdd(templateId1, 1, true, ref item1);

                if (_difficulty > 0)
                {
                    Asda2Item item2 = Asda2Item.CreateItem(templateId2, chr, 1);
                    chr.Asda2Inventory.TryAdd(templateId2, 1, true, ref item2);

                    if (_difficulty == 2)
                    {
                        Asda2Item item3 = Asda2Item.CreateItem(templateId3, chr, 1);
                        chr.Asda2Inventory.TryAdd(templateId3, 1, true, ref item3);
                    }
                }

                Asda2GuildWaveHandler.GuildWaveResult(this, chr, wavecoin == null ? 0 : wavecoin.Amount, templateId1, templateId2, templateId3);
            }
        }