void InitDlg()
	{
		float prob = Random.Range(0f, 1000f);
		if(prob > m_Record.Probability)
			return;
		
		if(m_Dlg != null)
			Destroy(m_Dlg.gameObject);
		
		GameObject goDlg = Instantiate(Resources.Load("UI/AsGUI/GUI_PromotionDlg")) as GameObject;
		m_Dlg = goDlg.GetComponent<AsPromotionDlg>();
		m_Dlg.Init(m_Record);
	}
	public void SetInput_Del(AsPromotionDlg.CancelClicked _cancel)
	{
		m_Cancel = _cancel;
	}