public void Anim_Hurt(bool bDefault = true)
 {
     if (bDefault)
     {
         if (m_ModelActionRow != null)
         {
             m_CurAnimSpeed = m_ModelActionRow.getHurt1();
         }
         action(hurt1_anim, false, false);
     }
     else
     {
         if (m_ModelActionRow != null)
         {
             m_CurAnimSpeed = m_ModelActionRow.getHurt2();
         }
         action(hurt2_anim, false, false);
     }
 }