public void Anim_Hurt(bool bDefault = true) { if (bDefault) { if (m_ModelActionRow != null) { m_CurAnimSpeed = m_ModelActionRow.getHurt1(); } action(hurt1_anim, false, false); } else { if (m_ModelActionRow != null) { m_CurAnimSpeed = m_ModelActionRow.getHurt2(); } action(hurt2_anim, false, false); } }