Exemple #1
0
 public static void UpdateMaxCombo(StateSpaceComponents spaceComponents, Guid entityWithInventory, int hitCombo)
 {
     if (spaceComponents.InventoryComponents.ContainsKey(entityWithInventory))
     {
         InventoryComponent inventory = spaceComponents.InventoryComponents[entityWithInventory];
         foreach (Guid id in inventory.Artifacts)
         {
             ArtifactStatsComponent stats = spaceComponents.ArtifactStatsComponents[id];
             stats.MaximumComboWith = (stats.MaximumComboWith >= hitCombo) ? stats.MaximumComboWith : hitCombo;
             spaceComponents.ArtifactStatsComponents[id] = stats;
         }
     }
 }
Exemple #2
0
 public static void IncrementTimesMissesWithArtifact(StateSpaceComponents spaceComponents, Guid entityWithInventory)
 {
     if (spaceComponents.InventoryComponents.ContainsKey(entityWithInventory))
     {
         InventoryComponent inventory = spaceComponents.InventoryComponents[entityWithInventory];
         foreach (Guid id in inventory.Artifacts)
         {
             ArtifactStatsComponent stats = spaceComponents.ArtifactStatsComponents[id];
             stats.MissesWith += 1;
             spaceComponents.ArtifactStatsComponents[id] = stats;
         }
     }
 }
Exemple #3
0
 public static void IncrementDamageTakenWithArtifact(StateSpaceComponents spaceComponents, Guid entityWithInventory, int damage)
 {
     if (spaceComponents.InventoryComponents.ContainsKey(entityWithInventory))
     {
         InventoryComponent inventory = spaceComponents.InventoryComponents[entityWithInventory];
         foreach (Guid id in inventory.Artifacts)
         {
             ArtifactStatsComponent stats = spaceComponents.ArtifactStatsComponents[id];
             stats.DamageTakenWith += damage;
             spaceComponents.ArtifactStatsComponents[id] = stats;
         }
     }
 }
Exemple #4
0
        public static void ShowInventoryMenu(StateSpaceComponents spaceComponents, SpriteBatch spriteBatch, Camera camera, SpriteFont messageFont, SpriteFont optionFont, Texture2D UI)
        {
            Entity player = spaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Player) == ComponentMasks.Player).FirstOrDefault();

            if (player != null)
            {
                int messageSpacing                  = (int)messageFont.MeasureString("g").Y + 1;
                int messageNumberLeft               = 0;
                int messageNumberMiddle             = 0;
                int messageNumberRight              = 0;
                int panelWidth                      = (int)(camera.FullViewport.Width / 3);
                InventoryMenuComponent menu         = spaceComponents.InventoryMenuComponent;
                InventoryComponent     playerInvo   = spaceComponents.InventoryComponents[player.Id];
                SkillLevelsComponent   playerSkills = spaceComponents.SkillLevelsComponents[player.Id];

                //Draw background
                spriteBatch.Draw(UI, camera.FullViewport.Bounds, Color.Black * .7f);

                //Draw Header
                Vector2 headerSize      = optionFont.MeasureString(Messages.InventoryHeader);
                int     beginningHeight = (int)headerSize.Y + messageSpacing * 2;
                spriteBatch.Draw(UI, new Rectangle(0, 0, camera.FullViewport.Width, beginningHeight), Color.DarkViolet * .3f);
                spriteBatch.DrawString(optionFont, Messages.InventoryHeader, new Vector2((int)(camera.FullViewport.Width / 2) - (int)(headerSize.X / 2), messageSpacing), Color.CornflowerBlue);
                beginningHeight += messageSpacing;

                //Draw columns
                //Left
                spriteBatch.Draw(UI, new Rectangle(0, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);
                //Middle
                spriteBatch.Draw(UI, new Rectangle(messageSpacing + panelWidth, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);
                //Right
                spriteBatch.Draw(UI, new Rectangle(messageSpacing * 2 + panelWidth * 2, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);

                //Draw item selection panel
                spriteBatch.DrawString(messageFont, string.Format("Wealth: {0}", playerSkills.Wealth), new Vector2(messageSpacing, beginningHeight), Colors.Messages.Special);
                messageNumberLeft += 2;
                spriteBatch.DrawString(messageFont, string.Format(Messages.InventoryArtifacts + " ({0}/{1})", playerInvo.Artifacts.Count, playerInvo.MaxArtifacts), new Vector2(messageSpacing, beginningHeight + (messageSpacing * messageNumberLeft)), Color.CornflowerBlue);
                messageNumberLeft += 1;
                foreach (Guid item in playerInvo.Artifacts)
                {
                    Color  color   = (menu.SelectedItem == item) ? Colors.Messages.LootPickup : Color.NavajoWhite;
                    string prepend = (menu.SelectedItem == item) ? "> " : string.Empty;
                    spriteBatch.DrawString(messageFont, prepend + spaceComponents.NameComponents[item].Name, new Vector2(messageSpacing, (messageSpacing * messageNumberLeft) + beginningHeight), color);
                    messageNumberLeft += 1;
                }
                spriteBatch.DrawString(messageFont, string.Format(Messages.InventoryConsumables + " ({0}/{1})", playerInvo.Consumables.Count, playerInvo.MaxConsumables), new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft) + beginningHeight), Color.CornflowerBlue);
                messageNumberLeft += 1;
                foreach (Guid item in playerInvo.Consumables)
                {
                    Color  color   = (menu.SelectedItem == item) ? Colors.Messages.LootPickup : Color.NavajoWhite;
                    string prepend = (menu.SelectedItem == item) ? "> " : string.Empty;
                    spriteBatch.DrawString(messageFont, prepend + spaceComponents.NameComponents[item].Name, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft) + beginningHeight), color);
                    messageNumberLeft += 1;
                }
                messageNumberLeft += 2;

                //Gather item information panels
                if (menu.SelectedItem != Guid.Empty)
                {
                    PickupComponent itemInfo  = spaceComponents.PickupComponents[menu.SelectedItem];
                    NameComponent   itemName  = spaceComponents.NameComponents[menu.SelectedItem];
                    ValueComponent  itemValue = spaceComponents.ValueComponents[menu.SelectedItem];
                    List <Tuple <Color, string> > centerMessages = new List <Tuple <Color, string> >();
                    List <Tuple <Color, string> > rightMessages  = new List <Tuple <Color, string> >();

                    //Get name, description, and value
                    rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, itemName.Name));
                    rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, itemName.Description));
                    centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("This item can be scrapped for {0} gold.", itemValue.Gold)));

                    switch (itemInfo.PickupType)
                    {
                    case ItemType.ARTIFACT:
                        //Collect item use stats for right panel
                        //Artifact Stats
                        ArtifactStatsComponent artifactStats = spaceComponents.ArtifactStatsComponents[menu.SelectedItem];
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("Upgrade Level: {0}", artifactStats.UpgradeLevel)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("Depth found: {0}", artifactStats.FloorFound)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, "STATISTICS WHILE EQUIPPED:"));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Kills: {0}", artifactStats.KillsWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Maximum hit combo: {0}", artifactStats.MaximumComboWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Damage given: {0}", artifactStats.DamageGivenWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Damage taken: {0}", artifactStats.DamageTakenWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Times dodged: {0}", artifactStats.DodgesWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Times missed: {0}", artifactStats.MissesWith)));

                        //Draw commands for artifact on the left panel
                        spriteBatch.DrawString(messageFont, "Commands: ", new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Upgrade, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Scrap, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Drop, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);

                        //Collect info for middle panel
                        StatModificationComponent stats = spaceComponents.StatModificationComponents[menu.SelectedItem];
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This artifact affects the following stats: "));
                        if (stats.AccuracyChange != 0)
                        {
                            string sign  = stats.AccuracyChange > 0 ? "+" : string.Empty;
                            Color  color = stats.AccuracyChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Accuracy {0}{1}", sign, stats.AccuracyChange)));
                        }
                        if (stats.DefenseChange != 0)
                        {
                            string sign  = stats.DefenseChange > 0 ? "+" : string.Empty;
                            Color  color = stats.DefenseChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Defense {0}{1}", sign, stats.DefenseChange)));
                        }
                        if (stats.HealthChange != 0)
                        {
                            string sign  = stats.HealthChange > 0 ? "+" : string.Empty;
                            Color  color = stats.HealthChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Maximum Health {0}{1}", sign, stats.HealthChange)));
                        }
                        if (stats.DieNumberChange != 0)
                        {
                            string sign  = stats.DieNumberChange > 0 ? "+" : string.Empty;
                            Color  color = stats.DieNumberChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Dice Number on Attack {0}{1}", sign, stats.DieNumberChange)));
                        }
                        if (stats.MinimumDamageChange != 0)
                        {
                            string sign  = stats.MinimumDamageChange > 0 ? "+" : string.Empty;
                            Color  color = stats.MinimumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Minimum Damage {0}{1}", sign, stats.MinimumDamageChange)));
                        }
                        if (stats.MaximumDamageChange != 0)
                        {
                            string sign  = stats.MaximumDamageChange > 0 ? "+" : string.Empty;
                            Color  color = stats.MaximumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Maximum Damage {0}{1}", sign, stats.MaximumDamageChange)));
                        }

                        //PLACEHOLDER
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This artifact has the following effects: "));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, "Passive 1: Kills with this item equipped generate 100 gold."));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Passive 2: Enemies will not flee (LOCKED)"));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Passive 3: Tiles stepped on turn to lava for 5 turns (LOCKED)"));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Bonus: ??? (Kill 40 more enemies with this item to unlock)"));
                        break;

                    case ItemType.CONSUMABLE:
                        //Draw command info on left panel
                        spriteBatch.DrawString(messageFont, "Commands: ", new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Scrap, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Drop, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);

                        //Collect info for middle panel
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        ItemFunctionsComponent consumableInfo = spaceComponents.ItemFunctionsComponents[menu.SelectedItem];
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format("This item has {0} uses left.", consumableInfo.Uses)));
                        if (consumableInfo.Uses > 1)
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("This item loses {0} value each use.", consumableInfo.CostToUse)));
                        }
                        if (consumableInfo.Ranged)
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("This item is cast at a range.")));
                        }
                        else
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("This item is used where you stand.")));
                        }
                        break;
                    }

                    //Print out all the info
                    foreach (Tuple <Color, string> message in centerMessages)
                    {
                        if (string.IsNullOrEmpty(message.Item2))
                        {
                            continue;
                        }
                        string text = MessageDisplaySystem.WordWrap(messageFont, message.Item2, panelWidth - 30 - DevConstants.Grid.TileSpriteSize);

                        float textHeight = messageFont.MeasureString(message.Item2).Y;
                        spriteBatch.DrawString(messageFont, text, new Vector2(messageSpacing * 2 + panelWidth, (int)beginningHeight + (int)textHeight + 10 + (messageNumberMiddle * messageSpacing)), message.Item1);
                        messageNumberMiddle += Regex.Matches(text, System.Environment.NewLine).Count;
                        messageNumberMiddle += 1;
                    }
                    foreach (Tuple <Color, string> message in rightMessages)
                    {
                        if (string.IsNullOrEmpty(message.Item2))
                        {
                            continue;
                        }
                        string text = MessageDisplaySystem.WordWrap(messageFont, message.Item2, panelWidth - 30 - DevConstants.Grid.TileSpriteSize);

                        float textHeight = messageFont.MeasureString(message.Item2).Y;
                        spriteBatch.DrawString(messageFont, text, new Vector2(messageSpacing * 3 + panelWidth * 2, (int)beginningHeight + (int)textHeight + 10 + (messageNumberRight * messageSpacing)), message.Item1);
                        if (text != System.Environment.NewLine)
                        {
                            messageNumberRight += Regex.Matches(text, System.Environment.NewLine).Count;
                        }
                        messageNumberRight += 1;
                    }
                }
            }
        }
Exemple #5
0
        public static void WriteMessages(StateSpaceComponents spaceComponents, SpriteBatch spriteBatch, Camera camera, SpriteFont font, DungeonTile[,] dungeonGrid)
        {
            float opacity        = 1.15f;
            float decrement      = .09f;
            int   messageNumber  = 0;
            int   messageSpacing = (int)font.MeasureString("g").Y + 1;;

            //Draw message log
            if (spaceComponents.GameMessageComponent.IndexBegin > 0)
            {
                float textHeight = font.MeasureString(Messages.ScrollingMessages).Y;
                spriteBatch.DrawString(font, Messages.ScrollingMessages, new Vector2(10, (int)camera.DungeonUIViewport.Bounds.Bottom - (int)textHeight - 10 - (messageNumber * messageSpacing)), Color.MediumVioletRed);
                messageNumber += 1;
            }
            foreach (Tuple <Color, string> message in spaceComponents.GameMessageComponent.GameMessages.Reverse <Tuple <Color, string> >().Skip(spaceComponents.GameMessageComponent.IndexBegin))
            {
                if (opacity < 0)
                {
                    break;
                }
                opacity -= decrement;
                string text = MessageDisplaySystem.WordWrap(font, message.Item2, camera.DungeonUIViewport.Width - 20);

                float textHeight = font.MeasureString(text).Y;
                spriteBatch.DrawString(font, text, new Vector2(10, (int)camera.DungeonUIViewport.Bounds.Bottom - (int)textHeight - 10 - (messageNumber * messageSpacing)), message.Item1 * opacity);
                messageNumber += Regex.Matches(text, System.Environment.NewLine).Count;
                messageNumber += 1;
            }
            while (spaceComponents.GameMessageComponent.GameMessages.Count > spaceComponents.GameMessageComponent.MaxMessages)
            {
                spaceComponents.GameMessageComponent.GameMessages.RemoveAt(0);
            }
            spriteBatch.DrawString(font, spaceComponents.GameMessageComponent.GlobalMessage, new Vector2(10, camera.Bounds.Height - messageSpacing), spaceComponents.GameMessageComponent.GlobalColor);

            messageNumber = 0;
            //Draw statistics
            List <Tuple <Color, string> > statsToPrint = new List <Tuple <Color, string> >();
            GameplayInfoComponent         gameplayInfo = spaceComponents.GameplayInfoComponent;

            statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Floor {0}", gameplayInfo.FloorsReached)));
            statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Steps: {0}", gameplayInfo.StepsTaken)));
            statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Kills: {0}", gameplayInfo.Kills)));
            Entity player = spaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Player) == ComponentMasks.Player).FirstOrDefault();

            if (player != null)
            {
                SkillLevelsComponent skills    = InventorySystem.ApplyStatModifications(spaceComponents, player.Id, spaceComponents.SkillLevelsComponents[player.Id]);
                InventoryComponent   inventory = spaceComponents.InventoryComponents[player.Id];
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Health:  {0} / {1}", skills.CurrentHealth, skills.Health)));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Wealth: {0}", skills.Wealth)));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Damage: {0}-{1}", skills.MinimumDamage, skills.MaximumDamage)));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Accuracy: {0}", skills.Accuracy)));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Defense: {0}", skills.Defense)));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                //Status Effects:
                Statuses statuses = StatusSystem.GetStatusEffectsOfEntity(spaceComponents, player.Id, dungeonGrid);
                if (statuses == Statuses.NONE)
                {
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.StatusMessages.Normal));
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                }
                //If there are status effects on the player..
                else
                {
                    if ((statuses & Statuses.BURNING) == Statuses.BURNING)
                    {
                        BurningComponent burning = spaceComponents.BurningComponents[player.Id];
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format(Messages.StatusMessages.Burning, burning.MinDamage, burning.MaxDamage, burning.TurnsLeft)));
                    }
                    if ((statuses & Statuses.UNDERWATER) == Statuses.UNDERWATER)
                    {
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Caves.WaterInRange, Messages.StatusMessages.Underwater));
                    }
                    if ((statuses & Statuses.HEALTHREGEN) == Statuses.HEALTHREGEN)
                    {
                        HealthRegenerationComponent healthRegen = spaceComponents.HealthRegenerationComponents[player.Id];
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format(Messages.StatusMessages.HealthRegen, healthRegen.HealthRegain, healthRegen.RegenerateTurnRate)));
                    }
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                }

                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format(Messages.InventoryArtifacts + " ({0}/{1})", inventory.Artifacts.Count, inventory.MaxArtifacts)));
                foreach (Guid id in inventory.Artifacts)
                {
                    NameComponent          name          = spaceComponents.NameComponents[id];
                    ArtifactStatsComponent artifactStats = spaceComponents.ArtifactStatsComponents[id];
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, string.Format("{0} Lv{1}", name.Name, artifactStats.UpgradeLevel)));
                }

                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format(Messages.InventoryConsumables + " ({0}/{1})", inventory.Consumables.Count, inventory.MaxConsumables)));
                if (inventory.Consumables.Count > 0)
                {
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    NameComponent          name  = spaceComponents.NameComponents[inventory.Consumables[0]];
                    ItemFunctionsComponent funcs = spaceComponents.ItemFunctionsComponents[inventory.Consumables[0]];
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, string.Format("{0}({1})", name.Name, funcs.Uses)));
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, "Q - Use"));
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, "X - Throw"));
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    if (inventory.Consumables.Count > 1)
                    {
                        name  = spaceComponents.NameComponents[inventory.Consumables[1]];
                        funcs = spaceComponents.ItemFunctionsComponents[inventory.Consumables[1]];
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, string.Format("{0}({1})", name.Name, funcs.Uses)));
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, "E - Use"));
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, "C - Throw"));
                    }
                }
            }

            if (font != null)
            {
                foreach (Tuple <Color, string> stat in statsToPrint)
                {
                    string  text        = MessageDisplaySystem.WordWrap(font, stat.Item2, camera.DungeonUIViewportLeft.Width - messageSpacing);
                    Vector2 messageSize = font.MeasureString(stat.Item2);
                    spriteBatch.DrawString(font, text, new Vector2(camera.DungeonUIViewportLeft.X + 10, 10 + (messageSpacing * messageNumber)), stat.Item1);
                    messageNumber += 1;
                    messageNumber += Regex.Matches(text, System.Environment.NewLine).Count;
                }
            }
        }