public void OnClick() { Player p = modele.getRoundOf(); //for(int i = 0; i < 4; i++) // p.getCards().Add((TresorCard.TresorCardName.ClefFeu)); bool haveTake = false; if (p.canAct()) { Artefacts.ArtefactsName artefacts = p.getZone().getArtefacts(); if (p.takeArtefact()) { p.addAction(); GameObject g = GameObject.Find(Artefacts.toString(artefacts)); print("trouve " + g.name); Texture sprite = Resources.Load <Texture>(Artefacts.getSpritePath(artefacts)); g.GetComponent <RawImage>().texture = sprite; g.GetComponent <RawImage>().material = null; } } }
// Update is called once per frame void Update() { if (zone.getEtat() != etat) // ici je teste si on a un changement d'état, puis si c'est le cas, alors je change d'état, et je met à jour mon sprite { etat = zone.getEtat(); sprite = Resources.Load <Sprite>(Etat.getSpritePath(etat)); img = GetComponent <Image>(); img.sprite = sprite; } Artefacts.ArtefactsName a = zone.getArtefacts(); if (a != Artefacts.ArtefactsName.None) { transform.GetChild(0).transform.GetComponent <Image>().sprite = Resources.Load <Sprite>(Artefacts.getSpritePath(a)); } else { transform.GetChild(0).transform.GetComponent <Image>().enabled = false; } if (modele.getRoundOf().zonesSafeToMove().Contains(zone)) { transform.GetChild(1).transform.GetComponent <Image>().enabled = true; } else { transform.GetChild(1).transform.GetComponent <Image>().enabled = false; } if (zone.isHeliport()) { transform.GetChild(2).transform.GetComponent <Image>().enabled = true; } else { transform.GetChild(2).transform.GetComponent <Image>().enabled = false; } /*if (Input.GetMouseButtonDown(0)) * { // finalement inutile grâce au boxcollider * print("click"); * RaycastHit hit; * Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); * * if (Physics.Raycast(ray, out hit)) * { * if (hit.transform.name == "MyObjectName") * { * print("My object is clicked by mouse"); * } * } * }*/ }