/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. m_spriteBatch = new SpriteBatch(GraphicsDevice); // Load and save all game content ArtManager.LoadContent(Content); AudioManager.LoadContent(Content); World.LoadContent(); m_mainMenu.LoadContent(); m_howToMenu.LoadContent(); m_optionsMenu.LoadContent(); m_pauseMenu.LoadContent(); m_levelUpMenu.LoadContent(); m_gameOverMenu.LoadContent(); AudioManager.PlayMainMusic(); }