void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");
        arsenal = gameControllerObject.GetComponent<Arsenal>();
        uiController = gameControllerObject.GetComponent<UIController>();
        GameObject dataControllerObject = GameObject.FindGameObjectWithTag("DataController");
        dataController = dataControllerObject.GetComponent<DataController> ();

        playerController = GetComponent<PlayerController>();

        fireRate = arsenal.GetFireRate (fireType);
        fireBombRate = arsenal.GetFireRate (Constants.BOMB);

        numberOfSpawn = shotSpawnLeft.Length - 1;
    }
Exemple #2
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    void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        arsenal = gameControllerObject.GetComponent <Arsenal>();

        playerShip = GameObject.FindGameObjectWithTag("Player");

        fireRate = arsenal.GetFireRate(fireType);

        switch (typeIAAction)
        {
        case 1:
            //nothing
            break;

        case 2:
            StartCoroutine(SimulatorAction());
            break;

        default:
            StartCoroutine(simpleAction());
            break;
        }
    }
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");

        arsenal      = gameControllerObject.GetComponent <Arsenal>();
        uiController = gameControllerObject.GetComponent <UIController>();
        GameObject dataControllerObject = GameObject.FindGameObjectWithTag("DataController");

        dataController = dataControllerObject.GetComponent <DataController> ();

        playerController = GetComponent <PlayerController>();

        fireRate     = arsenal.GetFireRate(fireType);
        fireBombRate = arsenal.GetFireRate(Constants.BOMB);

        numberOfSpawn = shotSpawnLeft.Length - 1;
    }
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController");
        arsenal = gameControllerObject.GetComponent<Arsenal>();

        playerShip = GameObject.FindGameObjectWithTag ("Player");

        fireRate = arsenal.GetFireRate (fireType);

        switch (typeIAAction) {
        case 1:
            //nothing
            break;
        case 2:
            StartCoroutine(SimulatorAction());
            break;
        default:
            StartCoroutine(simpleAction());
            break;
        }
    }