Exemple #1
0
    IEnumerator WaitForSingleArrowAnimation(GameObject targetObject)
    {
        yield return(new WaitForSpineEvent(animationState, "OnTargetHit"));

        Destroy(boneFollower.GetChild(0).gameObject);

        ArrowScript arrow = SpawnSingleArrow();

        if (arrow)
        {
            arrow.ShootSingle(targetObject, Explosion01);
            GameObject obj = Instantiate(ShootingArrowVFX, arrow.transform.position, arrow.transform.rotation, arrow.transform);
            obj.transform.LookAt(targetObject.transform.position + new Vector3(0, targetObject.GetComponent <BoxCollider2D>().bounds.size.y / 2));
            Instantiate(Explosion01, arrow.transform.position, arrow.transform.rotation);
        }
    }