void Start() { if (transform.childCount > 0 && !elbow) { guide = GetComponentInChildren <ArrowGuide>(); guide.SetArrows(canRight, canLeft, canUp, canDown); } }
private void Start() { if (SceneManager.GetActiveScene().name.ToLower().Contains("dynamic")) { dynamicScene = true; } if (!dynamicScene) { queue = GameObject.Find("QueueObject").GetComponent <StaticDemoQueue>(); arrow = GameObject.Find("ArrowPivot").GetComponent <ArrowGuide>(); } else { dQueue = GameObject.Find("EventQueue").GetComponent <DynamicQueue>(); } }