void CreateArrow(Vector2 point) { inputList.Add(point); var arrowTemp = ArrowController.Create(); arrowTemp.name = "PlayerArrow"; arrowTemp.transform.parent = arrowContainer.transform; arrowList.Add(arrowTemp); arrowTemp.transform.position = point; arrowTemp.transform.position = new Vector3(point.x, point.y, arrowZLayer); RefreshNodeLinks(); }