Exemple #1
0
        public override void Deserialize(Packet rawPacket)
        {
            this.rawPacket = rawPacket;
            var reader = new ArrayPacketReader(rawPacket.Payload);

            reader.Skip(1);

            PlayerId = reader.ReadObjectId();
            uint unknown1 = reader.ReadUInt();

            BodyType = reader.ReadModelId();
            ushort xloc     = reader.ReadUShort();
            ushort yloc     = reader.ReadUShort();
            byte   unknown2 = reader.ReadByte();
            sbyte  zloc     = reader.ReadSByte();

            Location = new Location3D(xloc, yloc, zloc);
            (Direction, MovementType) = reader.ReadDirection();

            //reader.Skip(5);

            //var minX = reader.ReadUShort();
            //var minY = reader.ReadUShort();
            //var maxX = reader.ReadUShort();
            //var maxY = reader.ReadUShort();
            //MapBoundary = new MapBoundary(minX, minY, maxX, maxY);
        }
Exemple #2
0
        public override void Deserialize(Packet rawPacket)
        {
            this.rawPacket = rawPacket;
            var reader = new ArrayPacketReader(rawPacket.Payload);

            reader.Skip(3);
            uint   rawId   = reader.ReadUInt();
            ushort rawType = reader.ReadUShort();

            uint finalId;

            if ((rawId & 0x80000000) != 0)
            {
                finalId = rawId - 0x80000000;
                Amount  = reader.ReadUShort();
            }
            else
            {
                Amount  = 1;
                finalId = rawId;
            }
            Id = new ObjectId(finalId);

            if ((rawType & 0x8000) != 0)
            {
                throw new PacketParsingException(rawPacket, "Not implementated: Type & 0x8000");
            }

            Type = rawType;

            ushort xloc = reader.ReadUShort();
            ushort yloc = reader.ReadUShort();

            if ((xloc & 0x8000) != 0)
            {
                xloc -= 0x8000;

                (Facing, _) = reader.ReadDirection();
            }

            sbyte zloc = reader.ReadSByte();

            if ((yloc & 0x8000) != 0)
            {
                yloc -= 0x8000;
                Dye   = (Color)reader.ReadUShort();
            }

            if ((yloc & 0x4000) != 0)
            {
                yloc -= 0x4000;
                Flags = (ObjectFlag)reader.ReadByte();
            }

            Location = new Location3D(xloc, yloc, zloc);
        }
Exemple #3
0
        public override void Deserialize(Packet rawPacket)
        {
            this.rawPacket = rawPacket;

            var reader = new ArrayPacketReader(rawPacket.Payload);

            reader.Skip(1);

            PlayerId = reader.ReadObjectId();
            Type     = reader.ReadModelId();
            Location = new Location3D(reader.ReadUShort(), reader.ReadUShort(), reader.ReadSByte());
            (Direction, MovementType) = reader.ReadDirection();
            Color = reader.ReadColor();
            Flags = reader.ReadByte();
        }
        public override void Deserialize(Packet rawPacket)
        {
            this.rawPacket = rawPacket;
            var reader = new ArrayPacketReader(rawPacket.Payload);

            reader.Skip(1);

            SequenceKey = reader.ReadByte();
            ushort xloc = reader.ReadUShort();
            ushort yloc = reader.ReadUShort();

            (Direction, MovementType) = reader.ReadDirection();
            sbyte zloc = reader.ReadSByte();

            Location = new Location3D(xloc, yloc, zloc);
        }
        public override void Deserialize(Packet rawPacket)
        {
            this.rawPacket = rawPacket;
            var reader = new ArrayPacketReader(rawPacket.Payload);

            reader.Skip(4);

            Id     = reader.ReadObjectId();
            Type   = reader.ReadModelId();
            Facing = (Direction)reader.ReadByte();
            Amount = reader.ReadUShort();
            reader.ReadUShort(); // second amount?
            Location = new Location3D(reader.ReadUShort(), reader.ReadUShort(), reader.ReadSByte());
            Layer    = reader.ReadLayer();
            Color    = reader.ReadColor();

            reader.ReadByte(); // flags
        }
Exemple #6
0
        public override void Deserialize(Packet rawPacket)
        {
            this.rawPacket = rawPacket;
            var reader = new ArrayPacketReader(rawPacket.Payload);

            reader.Skip(1);

            CursorTarget = (CursorTarget)reader.ReadByte();
            CursorId     = new CursorId(reader.ReadUInt());
            CursorType   = (CursorType)reader.ReadByte();
            ClickedOnId  = reader.ReadObjectId();

            ushort xloc    = reader.ReadUShort();
            ushort yloc    = reader.ReadUShort();
            byte   unknown = reader.ReadByte();
            sbyte  zloc    = reader.ReadSByte();

            Location = new Location3D(xloc, yloc, zloc);

            ClickedOnType = reader.ReadModelId();
        }
Exemple #7
0
        public override void Deserialize(Packet rawPacket)
        {
            this.rawPacket = rawPacket;
            var reader = new ArrayPacketReader(rawPacket.Payload);

            reader.Skip(3);

            Id       = reader.ReadObjectId();
            Type     = reader.ReadModelId();
            Location = new Location3D(reader.ReadUShort(), reader.ReadUShort(), reader.ReadSByte());
            (Direction, MovementType) = reader.ReadDirection();
            Color     = (Color)reader.ReadUShort();
            Flags     = reader.ReadByte();
            Notoriety = (Notoriety)reader.ReadByte();

            var items  = new List <Item>();
            var itemId = reader.ReadUInt();

            while (itemId != 0x00000000)
            {
                var   type  = reader.ReadUShort();
                var   layer = (Layer)reader.ReadByte();
                Color?color = null;

                if ((type & 0x8000) != 0)
                {
                    type -= 0x8000;
                    color = (Color)reader.ReadUShort();
                }

                var item = new Item(new ObjectId(itemId), new ModelId(type), 1, new Location3D(0, 0, 0), containerId: Id,
                                    layer: layer, color: color);

                items.Add(item);

                itemId = reader.ReadUInt();
            }

            Items = items.ToArray();
        }
        public override void Deserialize(Packet rawPacket)
        {
            this.rawPacket = rawPacket;
            var reader = new ArrayPacketReader(rawPacket.Payload);

            reader.Skip(1);

            PlayerId = reader.ReadObjectId();
            BodyType = reader.ReadModelId();
            reader.Skip(1); // unknown

            Color = reader.ReadColor();
            Flags = reader.ReadByte();

            var xloc = reader.ReadUShort();
            var yloc = reader.ReadUShort();

            reader.Skip(2); // unknown
            (Direction, MovementType) = reader.ReadDirection();
            var zloc = reader.ReadSByte();

            Location = new Location3D(xloc, yloc, zloc);
        }
        public override void Deserialize(Packet rawPacket)
        {
            this.rawPacket = rawPacket;

            var reader = new ArrayPacketReader(rawPacket.Payload);

            reader.Skip(1);

            DirectionType = (EffectDirectionType)reader.ReadByte();
            CharacterId   = reader.ReadObjectId();
            TargetId      = reader.ReadObjectId();
            Type          = reader.ReadModelId();

            Location        = new Location3D(reader.ReadUShort(), reader.ReadUShort(), reader.ReadSByte());
            TargetLocation  = new Location3D(reader.ReadUShort(), reader.ReadUShort(), reader.ReadSByte());
            AnimationSpeed  = reader.ReadByte();
            AdjustDirection = reader.ReadBool();
            ExplodeOnImpact = reader.ReadBool();
        }