/// <inheritdoc /> public override RenderUnit EmitBatch( int startIndex, int elementCount, DrawContext drawContext, MeshProcessor.RenderObjectInfoAccessor renderObjectInfoAccessor) { ArrayHelpers.EnsureCapacityPo2 <InstancingBatchSetting>(ref this.batches, this.batchCount + 1); ArrayHelpers.EnsureCapacityPo2 <Matrix4x4>(ref this.worldTransforms, this.worldTransformCount + elementCount); ref InstancingBatchSetting local = ref this.batches[this.batchCount++];