public void RenderPointsWithDifferentSymbolTypes() { // arrange var map = ArrangeRenderingTests.PointsWithDifferentSymbolTypes(); const string fileName = "vector_symbol_symboltype.png"; // act var bitmap = new MapRenderer().RenderToBitmapStream(map.Viewport, map.Layers); // aside File.WriteToGeneratedFolder(fileName, bitmap); // assert Assert.IsTrue(CompareBitmaps(File.ReadFromOriginalFolder(fileName), bitmap)); }
public void RenderPointsWithDifferentSymbolTypes() { // arrange var map = ArrangeRenderingTests.PointsWithDifferentSymbolTypes(); const string fileName = "vector_symbol_symboltype.png"; // act var bitmap = new MapRenderer().RenderToBitmapStream(map.Viewport, map.Layers); // aside File.Write(fileName, bitmap); // assert Assert.AreEqual(File.Read(fileName).ToArray(), bitmap.ToArray()); }
public void RenderPointsWithDifferentSymbolTypes() { // arrange var map = ArrangeRenderingTests.PointsWithDifferentSymbolTypes(); const string fileName = "vector_symbol_symboltype.png"; // act var bitmap = RenderToBitmap(map); #if !MONOGAME // aside if (Settings.Default.WriteToDisk) WriteFile(Path.Combine(_generatedImagesFolder, fileName), bitmap); // assert Assert.AreEqual(ReadFile(Path.Combine(_originalImagesFolder, fileName)), bitmap.ToArray()); #endif }