Exemple #1
0
        public override void InitializeTasks()
        {
            base.InitializeTasks();

            DefenseTask.Enable();
            TimingAttackTask.Enable();
            //if (Tyr.Bot.TargetManager.PotentialEnemyStartLocations.Count > 1)
            WorkerScoutTask.Enable();
            if (Bot.Main.BaseManager.Pocket != null)
            {
                ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos);
            }
            ArmyObserverTask.Enable();
            ArmyOracleTask.Enable();
            TimedObserverTask.Enable();
            SaveWorkersTask.Enable();
        }
Exemple #2
0
        public override void InitializeTasks()
        {
            base.InitializeTasks();

            DefenseTask.Enable();
            TimingAttackTask.Enable();
            if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1)
            {
                WorkerScoutTask.Enable();
            }
            if (Bot.Main.BaseManager.Pocket != null)
            {
                ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos);
            }
            ArmyObserverTask.Enable();
            ObserverScoutTask.Enable();
            ArmyOracleTask.Enable();
            SaveWorkersTask.Enable();
            ObserverHunterTask.Enable();
            DTAttackTask.Enable();
            if (Defensive)
            {
                HuntProxyTask.Enable();
            }
            ScoutTask.Enable();
            ForceFieldRampTask.Enable();
            if (ProxyPylon)
            {
                ProxyTask.Enable(new List <ProxyBuilding>()
                {
                    new ProxyBuilding()
                    {
                        UnitType = UnitTypes.PYLON
                    }
                });
                ProxyTask.Task.UseEnemyNatural = true;
            }
        }