public void TestMovementParam(Pos source, Pos dest) { var manager = new ArmyManager(); var player = new Player(manager, new Color(0, 0, 0)); var army = new Army(100); player.AddArmy(army, source); manager.MoveArmy(army, dest); Assert.IsTrue((manager.ArmyAt(source) != null) == source.Equals(dest)); // source != dest implies that army will no longer be at source. Assert.AreSame(army, manager.ArmyAt(dest)); Assert.AreEqual(dest, manager.ArmyPosition(army)); }
public void TestIllegalMovementParam(Pos source, Pos dest) { var manager = new ArmyManager(); var player = new Player(manager, new Color(0, 0, 0)); var army = new Army(100); player.AddArmy(army, source); manager.MoveArmy(army, dest); Assert.IsNull(manager.ArmyAt(dest)); Assert.AreSame(army, manager.ArmyAt(source)); Assert.AreEqual(source, manager.ArmyPosition(army)); }
public void TestInitialAdd() { var manager = new ArmyManager(); var player = new Player(manager, new Color(0, 0, 0)); player.AddArmy(new Army(100), new Pos(1, 1)); Assert.AreEqual(1, player.ArmyList.Count); Assert.AreEqual(new Pos(1, 1), manager.ArmyPosition(player.ArmyList[0])); Assert.AreEqual(player.ArmyList[0], manager.ArmyAt(new Pos(1, 1))); }