static void Main(string[] args) { string PATH = @"C:\Users\Lenonvo\Documents\itmo-oop\FinalProject\FinalProject\Mods"; List <Unit> availableUnits = new List <Unit>(); foreach (var path in Directory.GetFiles(PATH)) { Assembly.LoadFile(path).GetTypes() .Where(x => x.IsSubclassOf(typeof(Unit))) .Select(x => (Unit)Activator.CreateInstance(x)).ToList().ForEach(x => availableUnits.Add(x)); } availableUnits = availableUnits.Select(x => x).OrderBy(x => x.Name).ToList(); Console.WriteLine("Welcome to the greatest game of the greatest!"); Console.WriteLine("Just let's start!"); Console.WriteLine("First player, please, enter your name:"); string firstPlayerName = Console.ReadLine(); Console.WriteLine("Second player, please, enter your name:"); string secondPlayerName = Console.ReadLine(); Console.WriteLine("Press Enter to continue..."); Console.ReadLine(); InformationManager infoManager = new InformationManager(availableUnits); infoManager.getAllInfo(); Console.WriteLine("Let's make your armies! Press Enter to continue..."); Console.ReadLine(); ArmyBuilder armyBuilder = new ArmyBuilder(availableUnits); Army firstArmy = armyBuilder.MakeArmy(firstPlayerName); Army secondArmy = armyBuilder.MakeArmy(secondPlayerName); Battle game = new Battle(firstArmy, firstPlayerName, secondArmy, secondPlayerName, infoManager); Console.WriteLine("Armies are equipped.\nPress Enter to start battle!"); Console.ReadLine(); game.StartBattle(); /* * Add 1 in quantity 3 * Add 7 in quantity 10 * Add 11 in quantity 8 * * Add 5 in quantity 3 * Add 8 in quantity 5 * Add 9 in quantity 8 */ }