public void ToTheGround()
 {
     FindObjectOfType <AudioManager>().Stop("forceField");
     grabScript.DeactivateParticles();
     forceParticles.SetFloat("Input", 0f);
     ArmsAnimatorBehabior.GrabObjects(0);
     rigidBody.isKinematic                  = false;
     grabScript.grabbingAnObject            = false;
     transform.parent                       = null;
     GetComponent <BoxCollider>().isTrigger = false;
 }
    void Update()
    {
        if (Input.GetButtonDown("GrabObject") && !grabbingAnObject)
        {
            RaycastHit hit;
            if (Physics.Raycast(Camera.main.transform.position, Camera.main.transform.TransformDirection(Vector3.forward), out hit, minDistance, layer))
            {
                grabbingAnObject = true;
                objectToGrab     = hit.transform.gameObject;
                objectToGrab.GetComponent <GrabbableObject>().ActivateVFX();
                objectToGrab.GetComponent <Rigidbody>().useGravity = false;
                StartCoroutine("IsTrigger");
                objectToGrab.transform.parent = Camera.main.transform;
                ArmsAnimatorBehabior.GrabObjects(1);
                FindObjectOfType <AudioManager>().Play("forceField");
            }
        }

        if (grabbingAnObject)
        {
            //print("cargando objeto");
            if (Input.GetButtonDown("ThrowObject")) //click alt -> lanzar
            {
                FindObjectOfType <AudioManager>().Play("throwObject");
                ArmsAnimatorBehabior.GrabObjects(2);
                DeactivateParticles();
            }
            else if (Input.GetButtonUp("GrabObject"))
            {
                //print("soltar");
                ArmsAnimatorBehabior.GrabObjects(0);
                objectToGrab.GetComponent <GrabbableObject>().ToTheGround();
                DeactivateParticles();
            }
        }
    }