void GenerateArmamentPrimaryPool(int quantity)
 {
     for (int currentObject = 0; currentObject < quantity; currentObject++)
     {
         GameObject      instantiatedObject = gameManager.InstantiateObject(armamentPrimaryPrefab, transform, 0.0f, 30.0f, 0.0f, 1.0f, 1.0f, 1.0f);
         ArmamentPrimary armamentPrimary    = instantiatedObject.GetComponent <ArmamentPrimary>();
         armamentPrimary.prefabPools = this;
         armamentPrimary.StartSetup();
         //armamentPrimary.PushOnStack();
     }
 }
 void ShootTarget(Transform target)
 {
     if (topDroneShooting)
     {
         ArmamentPrimary shipArmamentPrimary = prefabPools.PopArmamentPrimary();
         if (shipArmamentPrimary != null)
         {
             shipArmamentPrimary.enabled = true;
             shipArmamentPrimary.PopOffStack(damagePerShot, 0, 2, spriteSideDrone1.transform.position.x, spriteSideDrone1.transform.position.y, 0.75f);
             shipArmamentPrimary.AimAtTarget(target, spriteSideDrone1.transform);
         }
     }
     else
     {
         ArmamentPrimary shipArmamentPrimary = prefabPools.PopArmamentPrimary();
         if (shipArmamentPrimary != null)
         {
             shipArmamentPrimary.enabled = true;
             shipArmamentPrimary.PopOffStack(damagePerShot, 0, 2, spriteSideDrone2.transform.position.x, spriteSideDrone2.transform.position.y, 0.75f);
             shipArmamentPrimary.AimAtTarget(target, spriteSideDrone2.transform);
         }
     }
     topDroneShooting = !topDroneShooting;
 }