private void llStatCalculation_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { ArkWiki.OpenPage("Creature_Stats_Calculation"); }
public void SetSpecies(Species species, bool forceRefresh = false) { if (species == null || (_selectedSpecies == species && !forceRefresh)) { return; } _selectedSpecies = species; if (species.taming == null) { NoTamingData(); return; } this.SuspendDrawing(); SuspendLayout(); string speciesName = species.name; linkLabelWikiPage.Text = "Wiki: " + speciesName; linkLabelWikiPage.Tag = speciesName; _tt.SetToolTip(linkLabelWikiPage, ArkWiki.WikiUrl(speciesName)); // bone damage adjusters _boneDamageAdjustersImmobilization = Taming.BoneDamageAdjustersImmobilization(_selectedSpecies, out Dictionary <string, double> boneDamageAdjusters); int ib = 0; foreach (KeyValuePair <string, double> bd in boneDamageAdjusters) { ib++; if (ib >= _rbBoneDamageAdjusters.Count) { RadioButton rbBD = new RadioButton(); flcBodyDamageMultipliers.Controls.Add(rbBD); flcBodyDamageMultipliers.SetFlowBreak(rbBD, true); rbBD.AutoSize = true; _rbBoneDamageAdjusters.Add(rbBD); _rbBoneDamageAdjusterValues.Add(1); rbBD.CheckedChanged += rbBoneDamage_CheckedChanged; } _rbBoneDamageAdjusterValues[ib] = bd.Value; _rbBoneDamageAdjusters[ib].Text = $"{Loc.S(bd.Key)} (× {bd.Value})"; _rbBoneDamageAdjusters[ib].Visible = true; } for (int j = ib + 1; j < _rbBoneDamageAdjusters.Count; j++) { _rbBoneDamageAdjusters[j].Visible = false; } _rbBoneDamageAdjusters[0].Checked = true; // bone damage adjusters adjusted _updateCalculation = false; TamingData td = species.taming; _kibbleRecipe = string.Empty; // list all recipes of kibbles that give a reasonable affinity (assuming that is larger or equal than 100) foreach (var k in Kibbles.K.kibble) { var kibbleName = $"{k.Key} Kibble"; var kibbleFood = Values.V.GetTamingFood(species, kibbleName); if (kibbleFood != null && kibbleFood.affinity >= 100) { _kibbleRecipe += $"\n\n{k.Key} Kibble:{k.Value.RecipeAsText()}"; } } _foodDepletion = td.foodConsumptionBase * td.foodConsumptionMult * _tamingFoodRateMultiplier; SetTamingFoodControls(species); _updateCalculation = true; UpdateFirstFeedingWaiting(); UpdateTamingData(); if (Properties.Settings.Default.TamingFoodOrderByTime) { SetOrderOfTamingFood(true, true); } ResumeLayout(); this.ResumeDrawing(); }