void UseTalk(LocalNotification e) { if (e == null) { Debug.LogError("语音为空"); return; } ArgsTalk args = e.param as ArgsTalk; Debug.Log("玩家" + args.talkPid + "正在发送语音"); EPlayerPositionType type = EPlayerPositionType.ENull; if (args.talkPid == PlayerInfo.Instance.mPlayerPid) { type = EPlayerPositionType.ESelf; } else { type = RoomInfo.Instance.GetPlayerPosById(args.talkPid); } GameObject gm = UIManagers.Instance.GetSingleUI(UIType.ChatMessageTip); gm.transform.localScale = Vector3.one; gm.transform.SetParent(GetHeadPos(type)); gm.transform.localPosition = Vector3.zero; PlayerInfo.Instance.AddNewEmoticon(type, gm, false); if (args.voiceName != null && args.voiceName.Length != 0) { StartCoroutine(gm.GetComponent <UIChatMessagTipView>().WaitOneDelta(null, args.voiceName, type)); } }
void ExecuteTalk(ArgsTalk info) { ArgsTalk args = new ArgsTalk(); args.voiceName = info.voiceName; args.talkPid = (uint)info.talkPid; SDKManager.Instance.yayaPlay(info.voiceName); // 表现谁在说话 NotificationCenter.Instance().PostDispatchEvent((uint)ENotificationMsgType.ETalkNotify, args); }