Exemple #1
0
 private void NextRound()
 {
     this.Round++;
     this.timer       = READY_TIME;
     this.RoundStatus = ArenaRoundStatus.Ready;
     Log.InfoFormat("Arena;[{0} round[{1}]]", this.ArenaInfo.ArenaId, this.Round);
     ArenaService.Instance.SendArenaReady(this);
 }
Exemple #2
0
 public Arena(Map map, ArenaInfo arena, NetConnection <NetSession> red, NetConnection <NetSession> blue)
 {
     this.map         = map;
     this.ArenaInfo   = arena;
     this.Red         = red;
     this.Blue        = blue;
     arena.ArenaId    = map.InstanceId;
     this.ArenaStatus = ArenaStatus.Wait;
     this.RoundStatus = ArenaRoundStatus.None;
 }
Exemple #3
0
 private void UpdateRound()
 {
     if (this.RoundStatus == ArenaRoundStatus.Ready)
     {
         this.timer -= Time.deltaTime;
         if (timer < 0)
         {
             this.RoundStatus = ArenaRoundStatus.Fight;
             this.timer       = ROUND_TIME;
             Log.InfoFormat("Arean:[{0}] Round Start", this.ArenaInfo.ArenaId);
             ArenaService.Instance.SendArenaRoundStart(this);
         }
     }
     else if (this.RoundStatus == ArenaRoundStatus.Fight)
     {
         this.timer -= Time.deltaTime;
         if (timer < 0)
         {
             this.RoundStatus = ArenaRoundStatus.Result;
             this.timer       = RESULT_TIME;
             Log.InfoFormat("Arean:[{0}] Round End", this.ArenaInfo.ArenaId);
             ArenaService.Instance.SendArenaRoundEnd(this);
         }
     }
     else if (this.RoundStatus == ArenaRoundStatus.Result)
     {
         this.timer -= Time.deltaTime;
         if (timer < 0)
         {
             if (this.Round >= 3)
             {
                 ArenaRsult();
             }
             else
             {
                 NextRound();
             }
         }
     }
 }