Exemple #1
0
        static public void MarkHallWalls(ref AreaMap new_map, int x_loc, int y_loc)
        {
            int x_offset = 0; int y_offset = 0;

            for (int dir = 0; dir < Globals.Directions.Count(); dir += Globals.AllDirItr)
            {
                x_offset = Globals.Directions[dir].X + x_loc; y_offset = Globals.Directions[dir].Y + y_loc;

                if (!new_map.OffMap(x_offset, y_offset))
                {
                    if (new_map.ChkMSForState(ref new_map.MSGrid[y_offset][x_offset], MSFlag.BL, MSFlagIndex.BL_ST))
                    {
                        new_map.MSGrid[y_offset][x_offset].MSStates[(int)MSFlagIndex.WALL_RM_ENT] = MSFlag.PWALL;
                    }
                }
            }
        }
Exemple #2
0
        static public void MarkHallWalls(ref AreaMap new_map, ref List <List <Point> > hall_paths)
        {
            int x_offset = 0; int y_offset = 0;

            for (int hall = 0; hall < hall_paths.Count; hall++)
            {
                for (int sqr = 0; sqr < hall_paths[hall].Count(); sqr++)
                {
                    for (int dir = 0; dir < Globals.Directions.Count(); dir += Globals.AllDirItr)
                    {
                        x_offset = Globals.Directions[dir].X + hall_paths[hall][sqr].X;
                        y_offset = Globals.Directions[dir].Y + hall_paths[hall][sqr].Y;

                        if (!new_map.OffMap(x_offset, y_offset))
                        {
                            if (new_map.ChkMSForState(ref new_map.MSGrid[y_offset][x_offset], MSFlag.BL, MSFlagIndex.BL_ST))
                            {
                                new_map.MSGrid[y_offset][x_offset].MSStates[(int)MSFlagIndex.WALL_RM_ENT] = MSFlag.PWALL;
                            }
                        }
                    }
                }
            }
        }
Exemple #3
0
        static public void SetRoomBarrier(ref AreaMap new_map, ref AreaMapType template, int room_ID)
        {
            if (template.roomBarrierSizes[template.currRoomTypeIndex] != 0)
            {
                int   x            = 0;
                int   y            = 0;
                int   wave         = 0;
                int   old_wave     = 1;
                int   wave_size    = 0; // size of PREVIOUS wave
                int   wave_counter = 0; // tracker for size of CURRENT wave
                int   no_make_size = template.roomBarrierSizes[template.currRoomTypeIndex] - 1;
                Point offset       = Point.Zero;

                List <List <Point> > waves = new List <List <Point> >();
                waves.Add(new List <Point>());
                waves.Add(new List <Point>());

                // first iteration through wall square list, populates first "wave"
                foreach (Point sqr in new_map.RoomList[MapGenHelper.roomCounter].WallSquares)
                {
                    for (int dir = 0; dir < Globals.NumDirects; dir += Globals.AllDirItr)
                    {
                        offset = Globals.Directions[dir];
                        x      = sqr.X; y = sqr.Y; x += offset.X; y += offset.Y;

                        if (!new_map.OffMap(x, y))
                        {
                            if (new_map.MSGrid[y][x].RoomID != room_ID)
                            {
                                if (new_map.MSGrid[y][x].MSStates[(int)MSFlagIndex.CAN_MAKE] != MSFlag.NO_MAKE)
                                {
                                    new_map.MSGrid[y][x].MSStates[(int)MSFlagIndex.CAN_MAKE] = MSFlag.NO_MAKE;
                                    waves[wave].Add(new Point(x, y));
                                    wave_size++;
                                    //new_map.MSGrid[y][x].TileColor = Color.Blue;
                                }
                            }
                        }
                    }
                }

                // loops back and forth between waves
                for (int wv = 0; wv < no_make_size; wv++)
                {
                    if (wave > 0)
                    {
                        wave     = 0;
                        old_wave = 1;
                    }
                    else
                    {
                        wave     = 1;
                        old_wave = 0;
                    }

                    for (int wav = 0; wav < wave_size; wav++)
                    {
                        for (int dir = 0; dir < Globals.NumDirects; dir += Globals.AllDirItr)
                        {
                            offset = Globals.Directions[dir];
                            x      = waves[old_wave][wav].X; y = waves[old_wave][wav].Y;
                            x     += offset.X; y += offset.Y;

                            if (!new_map.OffMap(x, y))
                            {
                                if (new_map.MSGrid[y][x].RoomID != room_ID)
                                {
                                    if (new_map.MSGrid[y][x].MSStates[(int)MSFlagIndex.CAN_MAKE] != MSFlag.NO_MAKE)
                                    {
                                        new_map.MSGrid[y][x].MSStates[(int)MSFlagIndex.CAN_MAKE] = MSFlag.NO_MAKE;

                                        if (wav < waves[wave].Count)
                                        {
                                            waves[wave][wav] = new Point(x, y);
                                        }
                                        else
                                        {
                                            waves[wave].Add(new Point(x, y));
                                        }

                                        wave_counter++;
                                        //if(wave == 0)
                                        //    new_map.MSGrid[y][x].TileColor = Color.Aqua;
                                        //else
                                        //    new_map.MSGrid[y][x].TileColor = Color.Green;
                                    }
                                }
                            }
                        }
                    }
                    wave_size    = wave_counter;
                    wave_counter = 0;
                }
            }
        }
Exemple #4
0
        static public bool FloodIsConnectedCheck(ref AreaMap new_map, bool unmark_after)
        {
            int           adjacent_x = 0; int adjacent_y = 0;
            int           curr_ID       = 0;
            List <int>    visited_rooms = new List <int>();
            Stack <Point> squares       = new Stack <Point>();
            Point         cur_sqr       = Point.Zero;

            visited_rooms.Add(0);
            squares.Push(new_map.RoomList[0].RoomSquares[0]);

            if (new_map.MSGrid[new_map.RoomList[0].RoomSquares[0].Y]
                [new_map.RoomList[0].RoomSquares[0].X].MSStates[(int)MSFlagIndex.IS_MKD] == MSFlag.MKD)
            {
                MapGenHelper.UnmarkMap(ref new_map); ///
            }
            while (squares.Count > 0)
            {
                cur_sqr = squares.Pop();

                for (int dir = 0; dir < Globals.Directions.Count(); dir += Globals.NESWItr)
                {
                    adjacent_x = cur_sqr.X + Globals.Directions[dir].X; adjacent_y = cur_sqr.Y + Globals.Directions[dir].Y;

                    if (new_map.OffMap(adjacent_x, adjacent_y))
                    {
                        continue;
                    }

                    if (!new_map.ChkMSForState(ref new_map.MSGrid[adjacent_y][adjacent_x], MSFlag.WALL, MSFlagIndex.WALL_RM_ENT)) // changed: WALL->ROOM
                    {
                        if (new_map.ChkMSForState(ref new_map.MSGrid[adjacent_y][adjacent_x], MSFlag.NT_MKD, MSFlagIndex.IS_MKD))
                        {
                            curr_ID = new_map.MSGrid[adjacent_y][adjacent_x].RoomID;
                            new_map.MSGrid[adjacent_y][adjacent_x].MSStates[(int)MSFlagIndex.IS_MKD] = MSFlag.MKD;
                            squares.Push(new Point(adjacent_x, adjacent_y));

                            if (!visited_rooms.Contains(curr_ID))
                            {
                                visited_rooms.Add(curr_ID);
                            }
                        }
                    }
                }
            }

            MapGenHelper.disconnectedRooms.Clear();
            for (int i = 0; i < new_map.RoomList.Count(); i++)
            {
                if (!visited_rooms.Contains(i))
                {
                    MapGenHelper.disconnectedRooms.Add(i);
                }
            }

            if (MapGenHelper.disconnectedRooms.Count == 0)
            {
                MapGenHelper.UnmarkMap(ref new_map);
            }

            MapGenHelper.dcCount = MapGenHelper.disconnectedRooms.Count();

            if (MapGenHelper.disconnectedRooms.Count > 0)
            {
                return(false);
            }

            return(true);
        }