public void TearDown() { if (m_listener != null) { m_listener.Dispose(); } m_listener = null; if (m_mediator != null) { m_mediator.Dispose(); } m_mediator = null; }
public void TearDown() { if (m_listener != null) { m_listener.Dispose(); m_listener = null; } if (m_propertyTable != null) { m_propertyTable.Dispose(); m_propertyTable = null; } if (m_mediator != null) { m_mediator.Dispose(); m_mediator = null; } }