Exemple #1
0
 public MemoryGeneralGame()
 {
     unitsInRoster      = new List <Unit>();
     unitsInParty       = new List <Unit>();
     itemsOwned         = new EquipmentOwned();
     shopWares          = new ShopWares();
     enemiesInMaps      = new EnemiesInMap();
     levelHolder        = new LevelHolder();
     levelCompletion    = new LevelCompletion();
     currentLevels      = new List <CurrentLevel>();
     heldGameType       = new AreaGroupHolder();
     humanClassProgress = new UnitHumanClass();
     impClassProgress   = new UnitImpClass();
     viraClassProgress  = new UnitViraClass();
     TheDemonKing       = new CurrentLevel();
     currentLevelID     = "";
     doISave            = "";
     gold = 0;
 }
 public GameTypeDirector()
 {
     allAreas = new AreaGroupHolder();
 }