Exemple #1
0
 private void AddSegmentToGrid(Vector2 start, Vector2 end, int segmentIndex)
 {
     if (this.grid != null)
     {
         Vector2 vector  = Vector2.Min(start, end);
         Vector2 vector2 = Vector2.Max(start, end);
         AreaEmitter.Polygon.GridPosition gridPosition  = this.CalculateGridPosition(Vector2.Min(start, end));
         AreaEmitter.Polygon.GridPosition gridPosition2 = this.CalculateGridPosition(Vector2.Max(start, end));
         for (int i = gridPosition.row; i <= gridPosition2.row; i++)
         {
             for (int j = gridPosition.column; j <= gridPosition2.column; j++)
             {
                 if (this.grid[i, j] == null)
                 {
                     this.grid[i, j] = new List <int>();
                 }
                 this.grid[i, j].Add(segmentIndex);
             }
         }
     }
 }
Exemple #2
0
        private void UpdateSegmentsWithGrid(Func <Vector3, Vector2> InverseTransformPoint)
        {
            Vector2 point = InverseTransformPoint(LocalPlayer.Transform.position);

            AreaEmitter.Polygon.GridPosition gridPosition  = this.CalculateGridPosition(point);
            AreaEmitter.Polygon.GridPosition gridPosition2 = gridPosition;
            if (0 < gridPosition.row && point.y < this.bounds.yMax)
            {
                gridPosition.row--;
            }
            if (gridPosition2.row < this.grid.GetLength(0) - 1 && this.bounds.yMin < point.y)
            {
                gridPosition2.row++;
            }
            if (0 < gridPosition.column && point.x < this.bounds.xMax)
            {
                gridPosition.column--;
            }
            if (gridPosition2.column < this.grid.GetLength(1) - 1 && this.bounds.xMin < point.x)
            {
                gridPosition2.column++;
            }
            for (int i = gridPosition.row; i <= gridPosition2.row; i++)
            {
                for (int j = gridPosition.column; j <= gridPosition2.column; j++)
                {
                    List <int> list = this.grid[i, j];
                    if (list != null)
                    {
                        for (int k = 0; k < list.Count; k++)
                        {
                            this.UpdateSegment(list[k]);
                        }
                    }
                }
            }
        }