void Update() { // Check for Arduino input. Don't continue if Arduino is not ready if (!arduino.Ready()) { return; } // Do something with the Arduino Input here }
void Update() { // Check for Arduino input. Don't continue if Arduino is not ready. if (!arduino.Ready()) { return; } // Button-like digital input if (arduino.GetButtonDown(digitalInput)) { aSource.pitch = Map(arduino.GetAnalogInput(analogInput), mapFrom1, mapTo1, mapFrom2, mapTo2); aSource.PlayOneShot(clip); } }
void Update() { // Check for Arduino input. Don't continue if Arduino is not ready. if (!arduino.Ready()) { return; } // Basic analog and digital input Debug.Log("A0: " + arduino.GetAnalogInput(0) + " D3: " + arduino.GetDigitalInput(3)); // Button-like digital input if (arduino.GetButtonDown(3)) { Debug.Log("Button 3 pressed"); } }