void Start() { if (Data.Instance.playMode == Data.PlayModes.STORYMODE || Data.Instance.playMode == Data.PlayModes.SURVIVAL) { this.enabled = false; } panel.SetActive(false); arcadeRanking = Data.Instance.GetComponent <ArcadeRanking> (); }
public void LoadPhotos() { FOLDER = MultiplayerCompetitionManager.FOLDER; actualCompetition = Data.Instance.GetComponent <MultiplayerCompetitionManager>().actualCompetition; var info = new DirectoryInfo(FOLDER + "/" + actualCompetition); var fileInfo = info.GetFiles(); ArcadeRanking arcadeRanking = Data.Instance.GetComponent <ArcadeRanking>(); foreach (FileInfo fileData in fileInfo) { string fileName = fileData.Name; string[] scoreNum = fileName.Split("."[0]); int score = int.Parse(scoreNum[0]); string url = GetFullPathByFolder(FOLDER + "/" + actualCompetition, fileName); Texture2D winners = LoadLocal(url); arcadeRanking.OnAddHiscore(winners, score); } }
void Start() { panel.SetActive(false); arcadeRanking = Data.Instance.GetComponent <ArcadeRanking> (); }