Vector3 PotionFlow() { Vector3 PotionDir = new Vector3(0, 0, 0); ArcSwap AS = transform.Find("ThrowArch").GetComponent <ArcSwap>(); PotionDir = AS.transform.Find("Point3").transform.position - AS.transform.Find("Point2").transform.position; return(PotionDir); }
public override void OnInspectorGUI() { DrawDefaultInspector(); ArcSwap myScript = (ArcSwap)target; if (GUILayout.Button("ToggleArcRange")) { myScript.SwapState(); } }