void manipulater_Rotated(object sender, ArcBallManipulater.Rotation e) { SceneNodeBase node = this.scene.RootNode; node.RotationAngle = e.angleInDegree; node.RotationAxis = e.axis; }
void thisManipulater_Rotated(object sender, ArcBallManipulater.Rotation e) { { SceneNodeBase node = this.groupNode; if (node != null) { node.RotationAngle = e.angleInDegree; node.RotationAxis = e.axis; } } }
void manipulater_MouseMove(object sender, ArcBallManipulater.Rotation e) { this.linesNode.MouseMove(e.X, e.Y, this.modelCanvas.Width, this.modelCanvas.Height); this.fanNode.MouseMove(e.X, e.Y, this.modelCanvas.Width, this.modelCanvas.Height); }